AA-Splat: Anti-Aliased Feed-forward Gaussian Splatting
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arXiv
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| Autori principali: | , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2026
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| _version_ | 1866908924652814336 |
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| author | Suh, Taewoo Kim, Sungpyo Park, Jongmin Kim, Munchurl |
| author_facet | Suh, Taewoo Kim, Sungpyo Park, Jongmin Kim, Munchurl |
| contents | Feed-forward 3D Gaussian Splatting (FF-3DGS) emerges as a fast and robust solution for sparse-view 3D reconstruction and novel view synthesis (NVS). However, existing FF-3DGS methods are built on incorrect screen-space dilation filters, causing severe rendering artifacts when rendering at out-of-distribution sampling rates. We firstly propose an FF-3DGS model, called AA-Splat, to enable robust anti-aliased rendering at any resolution. AA-Splat utilizes an opacity-balanced band-limiting (OBBL) design, which combines two components: a 3D band-limiting post-filter integrates multi-view maximal frequency bounds into the feed-forward reconstruction pipeline, effectively band-limiting the resulting 3D scene representations and eliminating degenerate Gaussians; an Opacity Balancing (OB) to seamlessly integrate all pixel-aligned Gaussian primitives into the rendering process, compensating for the increased overlap between expanded Gaussian primitives. AA-Splat demonstrates drastic improvements with average 5.4$\sim$7.5dB PSNR gains on NVS performance over a state-of-the-art (SOTA) baseline, DepthSplat, at all resolutions, between $4\times$ and $1/4\times$. Code will be made available. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2603_29394 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | AA-Splat: Anti-Aliased Feed-forward Gaussian Splatting Suh, Taewoo Kim, Sungpyo Park, Jongmin Kim, Munchurl Computer Vision and Pattern Recognition Feed-forward 3D Gaussian Splatting (FF-3DGS) emerges as a fast and robust solution for sparse-view 3D reconstruction and novel view synthesis (NVS). However, existing FF-3DGS methods are built on incorrect screen-space dilation filters, causing severe rendering artifacts when rendering at out-of-distribution sampling rates. We firstly propose an FF-3DGS model, called AA-Splat, to enable robust anti-aliased rendering at any resolution. AA-Splat utilizes an opacity-balanced band-limiting (OBBL) design, which combines two components: a 3D band-limiting post-filter integrates multi-view maximal frequency bounds into the feed-forward reconstruction pipeline, effectively band-limiting the resulting 3D scene representations and eliminating degenerate Gaussians; an Opacity Balancing (OB) to seamlessly integrate all pixel-aligned Gaussian primitives into the rendering process, compensating for the increased overlap between expanded Gaussian primitives. AA-Splat demonstrates drastic improvements with average 5.4$\sim$7.5dB PSNR gains on NVS performance over a state-of-the-art (SOTA) baseline, DepthSplat, at all resolutions, between $4\times$ and $1/4\times$. Code will be made available. |
| title | AA-Splat: Anti-Aliased Feed-forward Gaussian Splatting |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2603.29394 |