Learning to Play Blackjack: A Curriculum Learning Perspective

Fuente: arXiv
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Auteurs principaux: Alasti, Amirreza, Erdal, Efe, Celik, Yücel, Eimer, Theresa
Format: Preprint
Publié: 2026
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author Alasti, Amirreza
Erdal, Efe
Celik, Yücel
Eimer, Theresa
author_facet Alasti, Amirreza
Erdal, Efe
Celik, Yücel
Eimer, Theresa
contents Reinforcement Learning (RL) agents often struggle with efficiency and performance in complex environments. We propose a novel framework that uses a Large Language Model (LLM) to dynamically generate a curriculum over available actions, enabling the agent to incorporate each action individually. We apply this framework to the game of Blackjack, where the LLM creates a multi-stage training path that progressively introduces complex actions to a Tabular Q-Learning and a Deep Q-Network (DQN) agent. Our evaluation in a realistic 8-deck simulation over 10 independent runs demonstrates significant performance gains over standard training methods. The curriculum-based approach increases the DQN agent's average win rate from 43.97% to 47.41%, reduces the average bust rate from 32.9% to 28.0%, and accelerates the overall workflow by over 74%, with the agent's full training completing faster than the baseline's evaluation phase alone. These results validate that LLM-guided curricula can build more effective, robust, and efficient RL agents.
format Preprint
id arxiv_https___arxiv_org_abs_2604_00076
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Learning to Play Blackjack: A Curriculum Learning Perspective
Alasti, Amirreza
Erdal, Efe
Celik, Yücel
Eimer, Theresa
Machine Learning
Artificial Intelligence
Reinforcement Learning (RL) agents often struggle with efficiency and performance in complex environments. We propose a novel framework that uses a Large Language Model (LLM) to dynamically generate a curriculum over available actions, enabling the agent to incorporate each action individually. We apply this framework to the game of Blackjack, where the LLM creates a multi-stage training path that progressively introduces complex actions to a Tabular Q-Learning and a Deep Q-Network (DQN) agent. Our evaluation in a realistic 8-deck simulation over 10 independent runs demonstrates significant performance gains over standard training methods. The curriculum-based approach increases the DQN agent's average win rate from 43.97% to 47.41%, reduces the average bust rate from 32.9% to 28.0%, and accelerates the overall workflow by over 74%, with the agent's full training completing faster than the baseline's evaluation phase alone. These results validate that LLM-guided curricula can build more effective, robust, and efficient RL agents.
title Learning to Play Blackjack: A Curriculum Learning Perspective
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2604.00076