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Bibliographic Details
Main Authors: Yang, Wonseok, Doan, Thinh T.
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2604.00433
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author Yang, Wonseok
Doan, Thinh T.
author_facet Yang, Wonseok
Doan, Thinh T.
contents This letter studies multi-agent reinforcement learning in partially observable Markov potential games. Solving this problem is challenging due to partial observability, decentralized information, and the curse of dimensionality. First, to address the first two challenges, we leverage the common information framework, which allows agents to act based on both shared and local information. Second, to ensure tractability, we study an internal state that compresses accumulated information, preventing it from growing unboundedly over time. We then implement an internal state-based natural policy gradient method to find Nash equilibria of the Markov potential game. Our main contribution is to establish a non-asymptotic convergence bound for this method. Our theoretical bound decomposes into two interpretable components: a statistical error term that also arises in standard Markov potential games, and an approximation error capturing the use of finite-state controllers. Finally, simulations across multiple partially observable environments demonstrate that the proposed method using finite-state controllers achieves consistent improvements in performance compared to the setting where only the current observation is used.
format Preprint
id arxiv_https___arxiv_org_abs_2604_00433
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Internal State-Based Policy Gradient Methods for Partially Observable Markov Potential Games
Yang, Wonseok
Doan, Thinh T.
Multiagent Systems
Machine Learning
This letter studies multi-agent reinforcement learning in partially observable Markov potential games. Solving this problem is challenging due to partial observability, decentralized information, and the curse of dimensionality. First, to address the first two challenges, we leverage the common information framework, which allows agents to act based on both shared and local information. Second, to ensure tractability, we study an internal state that compresses accumulated information, preventing it from growing unboundedly over time. We then implement an internal state-based natural policy gradient method to find Nash equilibria of the Markov potential game. Our main contribution is to establish a non-asymptotic convergence bound for this method. Our theoretical bound decomposes into two interpretable components: a statistical error term that also arises in standard Markov potential games, and an approximation error capturing the use of finite-state controllers. Finally, simulations across multiple partially observable environments demonstrate that the proposed method using finite-state controllers achieves consistent improvements in performance compared to the setting where only the current observation is used.
title Internal State-Based Policy Gradient Methods for Partially Observable Markov Potential Games
topic Multiagent Systems
Machine Learning
url https://arxiv.org/abs/2604.00433