TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting

Fuente: arXiv
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Autores principales: Yeom, Suwoong, Nam, Joonsik, Choi, Seunggyu, Lee, Lucas Yunkyu, Kim, Sangmin, Park, Jaesik, Kim, Joonsoo, Yun, Kugjin, Kong, Kyeongbo, Kang, Sukju
Formato: Preprint
Publicado: 2026
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author Yeom, Suwoong
Nam, Joonsik
Choi, Seunggyu
Lee, Lucas Yunkyu
Kim, Sangmin
Park, Jaesik
Kim, Joonsoo
Yun, Kugjin
Kong, Kyeongbo
Kang, Sukju
author_facet Yeom, Suwoong
Nam, Joonsik
Choi, Seunggyu
Lee, Lucas Yunkyu
Kim, Sangmin
Park, Jaesik
Kim, Joonsoo
Yun, Kugjin
Kong, Kyeongbo
Kang, Sukju
contents Recent 4D Gaussian Splatting (4DGS) methods achieve impressive dynamic scene reconstruction but often rely on piecewise linear velocity approximations and short temporal windows. This disjointed modeling leads to severe temporal fragmentation, forcing primitives to be repeatedly eliminated and regenerated to track complex nonlinear dynamics. This makeshift approximation eliminates the long-term temporal identity of objects and causes an inevitable proliferation of Gaussians, hindering scalability to extended video sequences. To address this, we propose TRiGS, a novel 4D representation that utilizes unified, continuous geometric transformations. By integrating $SE(3)$ transformations, hierarchical Bezier residuals, and learnable local anchors, TRiGS models geometrically consistent rigid motions for individual primitives. This continuous formulation preserves temporal identity and effectively mitigates unbounded memory growth. Extensive experiments demonstrate that TRiGS achieves high fidelity rendering on standard benchmarks while uniquely scaling to extended video sequences (e.g., 600 to 1200 frames) without severe memory bottlenecks, significantly outperforming prior works in temporal stability.
format Preprint
id arxiv_https___arxiv_org_abs_2604_00538
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting
Yeom, Suwoong
Nam, Joonsik
Choi, Seunggyu
Lee, Lucas Yunkyu
Kim, Sangmin
Park, Jaesik
Kim, Joonsoo
Yun, Kugjin
Kong, Kyeongbo
Kang, Sukju
Computer Vision and Pattern Recognition
Recent 4D Gaussian Splatting (4DGS) methods achieve impressive dynamic scene reconstruction but often rely on piecewise linear velocity approximations and short temporal windows. This disjointed modeling leads to severe temporal fragmentation, forcing primitives to be repeatedly eliminated and regenerated to track complex nonlinear dynamics. This makeshift approximation eliminates the long-term temporal identity of objects and causes an inevitable proliferation of Gaussians, hindering scalability to extended video sequences. To address this, we propose TRiGS, a novel 4D representation that utilizes unified, continuous geometric transformations. By integrating $SE(3)$ transformations, hierarchical Bezier residuals, and learnable local anchors, TRiGS models geometrically consistent rigid motions for individual primitives. This continuous formulation preserves temporal identity and effectively mitigates unbounded memory growth. Extensive experiments demonstrate that TRiGS achieves high fidelity rendering on standard benchmarks while uniquely scaling to extended video sequences (e.g., 600 to 1200 frames) without severe memory bottlenecks, significantly outperforming prior works in temporal stability.
title TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.00538