Compact Keyframe-Optimized Multi-Agent Gaussian Splatting SLAM

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Hauptverfasser: Li, Monica M. Q., Lajoie, Pierre-Yves, Liu, Jialiang, Beltrame, Giovanni
Format: Preprint
Veröffentlicht: 2026
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author Li, Monica M. Q.
Lajoie, Pierre-Yves
Liu, Jialiang
Beltrame, Giovanni
author_facet Li, Monica M. Q.
Lajoie, Pierre-Yves
Liu, Jialiang
Beltrame, Giovanni
contents Efficient multi-agent 3D mapping is essential for robotic teams operating in unknown environments, but dense representations hinder real-time exchange over constrained communication links. In multi-agent Simultaneous Localization and Mapping (SLAM), systems typically rely on a centralized server to merge and optimize the local maps produced by individual agents. However, sharing these large map representations, particularly those generated by recent methods such as Gaussian Splatting, becomes a bottleneck in real-world scenarios with limited bandwidth. We present an improved multi-agent RGB-D Gaussian Splatting SLAM framework that reduces communication load while preserving map fidelity. First, we incorporate a compaction step into our SLAM system to remove redundant 3D Gaussians, without degrading the rendering quality. Second, our approach performs centralized loop closure computation without initial guess, operating in two modes: a pure rendered-depth mode that requires no data beyond the 3D Gaussians, and a camera-depth mode that includes lightweight depth images for improved registration accuracy and additional Gaussian pruning. Evaluation on both synthetic and real-world datasets shows up to 85-95\% reduction in transmitted data compared to state-of-the-art approaches in both modes, bringing 3D Gaussian multi-agent SLAM closer to practical deployment in real-world scenarios. Code: https://github.com/lemonci/coko-slam
format Preprint
id arxiv_https___arxiv_org_abs_2604_00804
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Compact Keyframe-Optimized Multi-Agent Gaussian Splatting SLAM
Li, Monica M. Q.
Lajoie, Pierre-Yves
Liu, Jialiang
Beltrame, Giovanni
Robotics
Computer Vision and Pattern Recognition
Efficient multi-agent 3D mapping is essential for robotic teams operating in unknown environments, but dense representations hinder real-time exchange over constrained communication links. In multi-agent Simultaneous Localization and Mapping (SLAM), systems typically rely on a centralized server to merge and optimize the local maps produced by individual agents. However, sharing these large map representations, particularly those generated by recent methods such as Gaussian Splatting, becomes a bottleneck in real-world scenarios with limited bandwidth. We present an improved multi-agent RGB-D Gaussian Splatting SLAM framework that reduces communication load while preserving map fidelity. First, we incorporate a compaction step into our SLAM system to remove redundant 3D Gaussians, without degrading the rendering quality. Second, our approach performs centralized loop closure computation without initial guess, operating in two modes: a pure rendered-depth mode that requires no data beyond the 3D Gaussians, and a camera-depth mode that includes lightweight depth images for improved registration accuracy and additional Gaussian pruning. Evaluation on both synthetic and real-world datasets shows up to 85-95\% reduction in transmitted data compared to state-of-the-art approaches in both modes, bringing 3D Gaussian multi-agent SLAM closer to practical deployment in real-world scenarios. Code: https://github.com/lemonci/coko-slam
title Compact Keyframe-Optimized Multi-Agent Gaussian Splatting SLAM
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.00804