EgoSim: Egocentric World Simulator for Embodied Interaction Generation

Fuente: arXiv
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Auteurs principaux: Hao, Jinkun, Jia, Mingda, Wang, Ruiyan, Liu, Xihui, Yi, Ran, Ma, Lizhuang, Pang, Jiangmiao, Xu, Xudong
Format: Preprint
Publié: 2026
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author Hao, Jinkun
Jia, Mingda
Wang, Ruiyan
Liu, Xihui
Yi, Ran
Ma, Lizhuang
Pang, Jiangmiao
Xu, Xudong
author_facet Hao, Jinkun
Jia, Mingda
Wang, Ruiyan
Liu, Xihui
Yi, Ran
Ma, Lizhuang
Pang, Jiangmiao
Xu, Xudong
contents We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation. Existing egocentric simulators either lack explicit 3D grounding, causing structural drift under viewpoint changes, or treat the scene as static, failing to update world states across multi-stage interactions. EgoSim addresses both limitations by modeling 3D scenes as updatable world states. We generate embodiment interactions via a Geometry-action-aware Observation Simulation model, with spatial consistency from an Interaction-aware State Updating module. To overcome the critical data bottleneck posed by the difficulty in acquiring densely aligned scene-interaction training pairs, we design a scalable pipeline that extracts static point clouds, camera trajectories, and embodiment actions from in-the-wild large-scale monocular egocentric videos. We further introduce EgoCap, a capture system that enables low-cost real-world data collection with uncalibrated smartphones. Extensive experiments demonstrate that EgoSim significantly outperforms existing methods in terms of visual quality, spatial consistency, and generalization to complex scenes and in-the-wild dexterous interactions, while supporting cross-embodiment transfer to robotic manipulation. Codes and datasets will be open soon. The project page is at egosimulator.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2604_01001
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle EgoSim: Egocentric World Simulator for Embodied Interaction Generation
Hao, Jinkun
Jia, Mingda
Wang, Ruiyan
Liu, Xihui
Yi, Ran
Ma, Lizhuang
Pang, Jiangmiao
Xu, Xudong
Computer Vision and Pattern Recognition
Artificial Intelligence
We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation. Existing egocentric simulators either lack explicit 3D grounding, causing structural drift under viewpoint changes, or treat the scene as static, failing to update world states across multi-stage interactions. EgoSim addresses both limitations by modeling 3D scenes as updatable world states. We generate embodiment interactions via a Geometry-action-aware Observation Simulation model, with spatial consistency from an Interaction-aware State Updating module. To overcome the critical data bottleneck posed by the difficulty in acquiring densely aligned scene-interaction training pairs, we design a scalable pipeline that extracts static point clouds, camera trajectories, and embodiment actions from in-the-wild large-scale monocular egocentric videos. We further introduce EgoCap, a capture system that enables low-cost real-world data collection with uncalibrated smartphones. Extensive experiments demonstrate that EgoSim significantly outperforms existing methods in terms of visual quality, spatial consistency, and generalization to complex scenes and in-the-wild dexterous interactions, while supporting cross-embodiment transfer to robotic manipulation. Codes and datasets will be open soon. The project page is at egosimulator.github.io.
title EgoSim: Egocentric World Simulator for Embodied Interaction Generation
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2604.01001