SMASH: Mastering Scalable Whole-Body Skills for Humanoid Ping-Pong with Egocentric Vision

Fuente: arXiv
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Autores principales: Ren, Junli, Li, Yinghui, Zhang, Kai, Fu, Penglin, Jiang, Haoran, Pan, Yixuan, Zeng, Guangjun, Huang, Tao, Guo, Weizhong, Lu, Peng, Li, Tianyu, Wang, Jingbo, Chen, Li, Li, Hongyang, Luo, Ping
Formato: Preprint
Publicado: 2026
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author Ren, Junli
Li, Yinghui
Zhang, Kai
Fu, Penglin
Jiang, Haoran
Pan, Yixuan
Zeng, Guangjun
Huang, Tao
Guo, Weizhong
Lu, Peng
Li, Tianyu
Wang, Jingbo
Chen, Li
Li, Hongyang
Luo, Ping
author_facet Ren, Junli
Li, Yinghui
Zhang, Kai
Fu, Penglin
Jiang, Haoran
Pan, Yixuan
Zeng, Guangjun
Huang, Tao
Guo, Weizhong
Lu, Peng
Li, Tianyu
Wang, Jingbo
Chen, Li
Li, Hongyang
Luo, Ping
contents Existing humanoid table tennis systems remain limited by their reliance on external sensing and their inability to achieve agile whole-body coordination for precise task execution. These limitations stem from two core challenges: achieving low-latency and robust onboard egocentric perception under fast robot motion, and obtaining sufficiently diverse task-aligned strike motions for learning precise yet natural whole-body behaviors. In this work, we present \methodname, a modular system for agile humanoid table tennis that unifies scalable whole-body skill learning with onboard egocentric perception, eliminating the need for external cameras during deployment. Our work advances prior humanoid table-tennis systems in three key aspects. First, we achieve agile and precise ball interaction with tightly coordinated whole-body control, rather than relying on decoupled upper- and lower-body behaviors. This enables the system to exhibit diverse strike motions, including explosive whole-body smashes and low crouching shots. Second, by augmenting and diversifying strike motions with a generative model, our framework benefits from scalable motion priors and produces natural, robust striking behaviors across a wide workspace. Third, to the best of our knowledge, we demonstrate the first humanoid table-tennis system capable of consecutive strikes using onboard sensing alone, despite the challenges of low-latency perception, ego-motion-induced instability, and limited field of view. Extensive real-world experiments demonstrate stable and precise ball exchanges under high-speed conditions, validating scalable, perception-driven whole-body skill learning for dynamic humanoid interaction tasks.
format Preprint
id arxiv_https___arxiv_org_abs_2604_01158
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SMASH: Mastering Scalable Whole-Body Skills for Humanoid Ping-Pong with Egocentric Vision
Ren, Junli
Li, Yinghui
Zhang, Kai
Fu, Penglin
Jiang, Haoran
Pan, Yixuan
Zeng, Guangjun
Huang, Tao
Guo, Weizhong
Lu, Peng
Li, Tianyu
Wang, Jingbo
Chen, Li
Li, Hongyang
Luo, Ping
Robotics
Existing humanoid table tennis systems remain limited by their reliance on external sensing and their inability to achieve agile whole-body coordination for precise task execution. These limitations stem from two core challenges: achieving low-latency and robust onboard egocentric perception under fast robot motion, and obtaining sufficiently diverse task-aligned strike motions for learning precise yet natural whole-body behaviors. In this work, we present \methodname, a modular system for agile humanoid table tennis that unifies scalable whole-body skill learning with onboard egocentric perception, eliminating the need for external cameras during deployment. Our work advances prior humanoid table-tennis systems in three key aspects. First, we achieve agile and precise ball interaction with tightly coordinated whole-body control, rather than relying on decoupled upper- and lower-body behaviors. This enables the system to exhibit diverse strike motions, including explosive whole-body smashes and low crouching shots. Second, by augmenting and diversifying strike motions with a generative model, our framework benefits from scalable motion priors and produces natural, robust striking behaviors across a wide workspace. Third, to the best of our knowledge, we demonstrate the first humanoid table-tennis system capable of consecutive strikes using onboard sensing alone, despite the challenges of low-latency perception, ego-motion-induced instability, and limited field of view. Extensive real-world experiments demonstrate stable and precise ball exchanges under high-speed conditions, validating scalable, perception-driven whole-body skill learning for dynamic humanoid interaction tasks.
title SMASH: Mastering Scalable Whole-Body Skills for Humanoid Ping-Pong with Egocentric Vision
topic Robotics
url https://arxiv.org/abs/2604.01158