TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking

Fuente: arXiv
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Autores principales: Hu, Jiyuan, Zhang, Zechuan, Yang, Zongxin, Yang, Yi
Formato: Preprint
Publicado: 2026
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author Hu, Jiyuan
Zhang, Zechuan
Yang, Zongxin
Yang, Yi
author_facet Hu, Jiyuan
Zhang, Zechuan
Yang, Zongxin
Yang, Yi
contents We present TRACE, a mesh-guided 3DGS editing framework that achieves automated, high-fidelity scene transformation. By anchoring video diffusion with explicit 3D geometry, TRACE uniquely enables fine-grained, part-level manipulatio--such as local pose shifting or component replacemen--while preserving the structural integrity of the central subject, a capability largely absent in existing editing methods. Our approach comprises three key stages: (1) Multi-view 3D-Anchor Synthesis, which leverages a sparse-view editor trained on our MV-TRACE datase--the first multi-view consistent dataset dedicated to scene-coherent object addition and modificatio--to generate spatially consistent 3D-anchors; (2) Tangible Geometry Anchoring (TGA), which ensures precise spatial synchronization between inserted meshes and the 3DGS scene via two-phase registration; and (3) Contextual Video Masking (CVM), which integrates 3D projections into an autoregressive video pipeline to achieve temporally stable, physically-grounded rendering. Extensive experiments demonstrate that TRACE consistently outperforms existing methods especially in editing versatility and structural integrity.
format Preprint
id arxiv_https___arxiv_org_abs_2604_01207
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking
Hu, Jiyuan
Zhang, Zechuan
Yang, Zongxin
Yang, Yi
Computer Vision and Pattern Recognition
We present TRACE, a mesh-guided 3DGS editing framework that achieves automated, high-fidelity scene transformation. By anchoring video diffusion with explicit 3D geometry, TRACE uniquely enables fine-grained, part-level manipulatio--such as local pose shifting or component replacemen--while preserving the structural integrity of the central subject, a capability largely absent in existing editing methods. Our approach comprises three key stages: (1) Multi-view 3D-Anchor Synthesis, which leverages a sparse-view editor trained on our MV-TRACE datase--the first multi-view consistent dataset dedicated to scene-coherent object addition and modificatio--to generate spatially consistent 3D-anchors; (2) Tangible Geometry Anchoring (TGA), which ensures precise spatial synchronization between inserted meshes and the 3DGS scene via two-phase registration; and (3) Contextual Video Masking (CVM), which integrates 3D projections into an autoregressive video pipeline to achieve temporally stable, physically-grounded rendering. Extensive experiments demonstrate that TRACE consistently outperforms existing methods especially in editing versatility and structural integrity.
title TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.01207