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Main Authors: Chen, Jiawei, Huang, Simin, Du, Jiawei, Chen, Shuaihang, Tian, Yu, Wei, Mingjie, Yu, Chao, Yin, Zhaoxia
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2604.01618
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author Chen, Jiawei
Huang, Simin
Du, Jiawei
Chen, Shuaihang
Tian, Yu
Wei, Mingjie
Yu, Chao
Yin, Zhaoxia
author_facet Chen, Jiawei
Huang, Simin
Du, Jiawei
Chen, Shuaihang
Tian, Yu
Wei, Mingjie
Yu, Chao
Yin, Zhaoxia
contents Vision-language-action (VLA) models have shown strong performance in robotic manipulation, yet their robustness to physically realizable adversarial attacks remains underexplored. Existing studies reveal vulnerabilities through language perturbations and 2D visual attacks, but these attack surfaces are either less representative of real deployment or limited in physical realism. In contrast, adversarial 3D textures pose a more physically plausible and damaging threat, as they are naturally attached to manipulated objects and are easier to deploy in physical environments. Bringing adversarial 3D textures to VLA systems is nevertheless nontrivial. A central obstacle is that standard 3D simulators do not provide a differentiable optimization path from the VLA objective function back to object appearance, making it difficult to optimize through an end-to-end manner. To address this, we introduce Foreground-Background Decoupling (FBD), which enables differentiable texture optimization through dual-renderer alignment while preserving the original simulation environment. To further ensure that the attack remains effective across long-horizon and diverse viewpoints in the physical world, we propose Trajectory-Aware Adversarial Optimization (TAAO), which prioritizes behaviorally critical frames and stabilizes optimization with a vertex-based parameterization. Built on these designs, we present Tex3D, the first framework for end-to-end optimization of 3D adversarial textures directly within the VLA simulation environment. Experiments in both simulation and real-robot settings show that Tex3D significantly degrades VLA performance across multiple manipulation tasks, achieving task failure rates of up to 96.7\%. Our empirical results expose critical vulnerabilities of VLA systems to physically grounded 3D adversarial attacks and highlight the need for robustness-aware training.
format Preprint
id arxiv_https___arxiv_org_abs_2604_01618
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Tex3D: Objects as Attack Surfaces via Adversarial 3D Textures for Vision-Language-Action Models
Chen, Jiawei
Huang, Simin
Du, Jiawei
Chen, Shuaihang
Tian, Yu
Wei, Mingjie
Yu, Chao
Yin, Zhaoxia
Computer Vision and Pattern Recognition
Artificial Intelligence
Vision-language-action (VLA) models have shown strong performance in robotic manipulation, yet their robustness to physically realizable adversarial attacks remains underexplored. Existing studies reveal vulnerabilities through language perturbations and 2D visual attacks, but these attack surfaces are either less representative of real deployment or limited in physical realism. In contrast, adversarial 3D textures pose a more physically plausible and damaging threat, as they are naturally attached to manipulated objects and are easier to deploy in physical environments. Bringing adversarial 3D textures to VLA systems is nevertheless nontrivial. A central obstacle is that standard 3D simulators do not provide a differentiable optimization path from the VLA objective function back to object appearance, making it difficult to optimize through an end-to-end manner. To address this, we introduce Foreground-Background Decoupling (FBD), which enables differentiable texture optimization through dual-renderer alignment while preserving the original simulation environment. To further ensure that the attack remains effective across long-horizon and diverse viewpoints in the physical world, we propose Trajectory-Aware Adversarial Optimization (TAAO), which prioritizes behaviorally critical frames and stabilizes optimization with a vertex-based parameterization. Built on these designs, we present Tex3D, the first framework for end-to-end optimization of 3D adversarial textures directly within the VLA simulation environment. Experiments in both simulation and real-robot settings show that Tex3D significantly degrades VLA performance across multiple manipulation tasks, achieving task failure rates of up to 96.7\%. Our empirical results expose critical vulnerabilities of VLA systems to physically grounded 3D adversarial attacks and highlight the need for robustness-aware training.
title Tex3D: Objects as Attack Surfaces via Adversarial 3D Textures for Vision-Language-Action Models
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2604.01618