Semantic Segmentation of Textured Non-manifold 3D Meshes using Transformers

Fuente: arXiv
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Autori principali: Heidarianbaei, Mohammadreza, Mehltretter, Max, Rottensteiner, Franz
Natura: Preprint
Pubblicazione: 2026
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author Heidarianbaei, Mohammadreza
Mehltretter, Max
Rottensteiner, Franz
author_facet Heidarianbaei, Mohammadreza
Mehltretter, Max
Rottensteiner, Franz
contents Textured 3D meshes jointly represent geometry, topology, and appearance, yet their irregular structure poses significant challenges for deep-learning-based semantic segmentation. While a few recent methods operate directly on meshes without imposing geometric constraints, they typically overlook the rich textural information also provided by such meshes. We introduce a texture-aware transformer that learns directly from raw pixels associated with each mesh face, coupled with a new hierarchical learning scheme for multi-scale feature aggregation. A texture branch summarizes all face-level pixels into a learnable token, which is fused with geometrical descriptors and processed by a stack of Two-Stage Transformer Blocks (TSTB), which allow for both a local and a global information flow. We evaluate our model on the Semantic Urban Meshes (SUM) benchmark and a newly curated cultural-heritage dataset comprising textured roof tiles with triangle-level annotations for damage types. Our method achieves 81.9\% mF1 and 94.3\% OA on SUM and 49.7\% mF1 and 72.8\% OA on the new dataset, substantially outperforming existing approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2604_01836
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Semantic Segmentation of Textured Non-manifold 3D Meshes using Transformers
Heidarianbaei, Mohammadreza
Mehltretter, Max
Rottensteiner, Franz
Computer Vision and Pattern Recognition
Textured 3D meshes jointly represent geometry, topology, and appearance, yet their irregular structure poses significant challenges for deep-learning-based semantic segmentation. While a few recent methods operate directly on meshes without imposing geometric constraints, they typically overlook the rich textural information also provided by such meshes. We introduce a texture-aware transformer that learns directly from raw pixels associated with each mesh face, coupled with a new hierarchical learning scheme for multi-scale feature aggregation. A texture branch summarizes all face-level pixels into a learnable token, which is fused with geometrical descriptors and processed by a stack of Two-Stage Transformer Blocks (TSTB), which allow for both a local and a global information flow. We evaluate our model on the Semantic Urban Meshes (SUM) benchmark and a newly curated cultural-heritage dataset comprising textured roof tiles with triangle-level annotations for damage types. Our method achieves 81.9\% mF1 and 94.3\% OA on SUM and 49.7\% mF1 and 72.8\% OA on the new dataset, substantially outperforming existing approaches.
title Semantic Segmentation of Textured Non-manifold 3D Meshes using Transformers
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.01836