Lifting Unlabeled Internet-level Data for 3D Scene Understanding
Fuente:
arXiv
Saved in:
| Main Authors: | Chen, Yixin, Zhang, Yaowei, Yu, Huangyue, He, Junchao, Wang, Yan, Huang, Jiangyong, Shen, Hongyu, Ni, Junfeng, Wang, Shaofei, Jia, Baoxiong, Zhu, Song-Chun, Huang, Siyuan |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding
by: Jia, Baoxiong, et al.
Published: (2024)
by: Jia, Baoxiong, et al.
Published: (2024)
3D-RFT: Reinforcement Fine-Tuning for Video-based 3D Scene Understanding
by: Linghu, Xiongkun, et al.
Published: (2026)
by: Linghu, Xiongkun, et al.
Published: (2026)
LEO-VL: Efficient Scene Representation for Scalable 3D Vision-Language Learning
by: Huang, Jiangyong, et al.
Published: (2025)
by: Huang, Jiangyong, et al.
Published: (2025)
SceneCOT: Eliciting Grounded Chain-of-Thought Reasoning in 3D Scenes
by: Linghu, Xiongkun, et al.
Published: (2025)
by: Linghu, Xiongkun, et al.
Published: (2025)
SlotLifter: Slot-guided Feature Lifting for Learning Object-centric Radiance Fields
by: Liu, Yu, et al.
Published: (2024)
by: Liu, Yu, et al.
Published: (2024)
Masked Point-Entity Contrast for Open-Vocabulary 3D Scene Understanding
by: Wang, Yan, et al.
Published: (2025)
by: Wang, Yan, et al.
Published: (2025)
Multi-modal Situated Reasoning in 3D Scenes
by: Linghu, Xiongkun, et al.
Published: (2024)
by: Linghu, Xiongkun, et al.
Published: (2024)
Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing
by: Shen, Hongyu, et al.
Published: (2025)
by: Shen, Hongyu, et al.
Published: (2025)
Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysis
by: Huang, Jiangyong, et al.
Published: (2025)
by: Huang, Jiangyong, et al.
Published: (2025)
MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes
by: Lu, Ruijie, et al.
Published: (2024)
by: Lu, Ruijie, et al.
Published: (2024)
ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting
by: Liu, Yu, et al.
Published: (2025)
by: Liu, Yu, et al.
Published: (2025)
MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans
by: Yu, Huangyue, et al.
Published: (2025)
by: Yu, Huangyue, et al.
Published: (2025)
PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI
by: Yang, Yandan, et al.
Published: (2024)
by: Yang, Yandan, et al.
Published: (2024)
SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent
by: Yang, Yandan, et al.
Published: (2025)
by: Yang, Yandan, et al.
Published: (2025)
Decompositional Neural Scene Reconstruction with Generative Diffusion Prior
by: Ni, Junfeng, et al.
Published: (2025)
by: Ni, Junfeng, et al.
Published: (2025)
3D Scene Change Modeling With Consistent Multi-View Aggregation
by: Zhou, Zirui, et al.
Published: (2025)
by: Zhou, Zirui, et al.
Published: (2025)
An Embodied Generalist Agent in 3D World
by: Huang, Jiangyong, et al.
Published: (2023)
by: Huang, Jiangyong, et al.
Published: (2023)
PhyRecon: Physically Plausible Neural Scene Reconstruction
by: Ni, Junfeng, et al.
Published: (2024)
by: Ni, Junfeng, et al.
Published: (2024)
VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video
by: Liu, Yu, et al.
Published: (2025)
by: Liu, Yu, et al.
Published: (2025)
Spatial-Temporal Multi-Scale Quantization for Flexible Motion Generation
by: Wang, Zan, et al.
Published: (2025)
by: Wang, Zan, et al.
Published: (2025)
Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance
by: Wang, Zan, et al.
Published: (2024)
by: Wang, Zan, et al.
Published: (2024)
Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation
by: Zhu, Ziyu, et al.
Published: (2025)
by: Zhu, Ziyu, et al.
Published: (2025)
LessMimic: Long-Horizon Humanoid Interaction with Unified Distance Field Representations
by: Lin, Yutang, et al.
Published: (2026)
by: Lin, Yutang, et al.
Published: (2026)
GWM: Towards Scalable Gaussian World Models for Robotic Manipulation
by: Lu, Guanxing, et al.
Published: (2025)
by: Lu, Guanxing, et al.
Published: (2025)
Task-oriented Sequential Grounding and Navigation in 3D Scenes
by: Zhang, Zhuofan, et al.
Published: (2024)
by: Zhang, Zhuofan, et al.
Published: (2024)
Unifying 3D Vision-Language Understanding via Promptable Queries
by: Zhu, Ziyu, et al.
Published: (2024)
by: Zhu, Ziyu, et al.
Published: (2024)
G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior
by: Ni, Junfeng, et al.
Published: (2025)
by: Ni, Junfeng, et al.
Published: (2025)
Autonomous Character-Scene Interaction Synthesis from Text Instruction
by: Jiang, Nan, et al.
Published: (2024)
by: Jiang, Nan, et al.
Published: (2024)
Learning a Unified Policy for Position and Force Control in Legged Loco-Manipulation
by: Zhi, Peiyuan, et al.
Published: (2025)
by: Zhi, Peiyuan, et al.
Published: (2025)
ARFlow: Human Action-Reaction Flow Matching with Physical Guidance
by: Jiang, Wentao, et al.
Published: (2025)
by: Jiang, Wentao, et al.
Published: (2025)
Sources of Radial Flow Fluctuations in the Quark-Gluon Plasma
by: Jia, Jiangyong
Published: (2025)
by: Jia, Jiangyong
Published: (2025)
Imaging nuclei by smashing them at high energies: how are their shapes revealed after destruction?
by: Jia, Jiangyong
Published: (2025)
by: Jia, Jiangyong
Published: (2025)
Major overseas customers and corporate decoupling of environmental responsibility: Evidence from China
by: Huangyue Chen, et al.
Published: (2024)
by: Huangyue Chen, et al.
Published: (2024)
Symmetric-asymmetric collision comparison: disentangling nuclear structure and subnucleonic structure effects for small system flow
by: Huang, Shengli, et al.
Published: (2025)
by: Huang, Shengli, et al.
Published: (2025)
Longitudinal Structure of Quark-Gluon Plasma Unveiled Through Nuclear Deformations
by: Zhang, Chunjian, et al.
Published: (2024)
by: Zhang, Chunjian, et al.
Published: (2024)
OmniTrack: General Motion Tracking via Physics-Consistent Reference
by: Li, Yuhan, et al.
Published: (2026)
by: Li, Yuhan, et al.
Published: (2026)
Scaling Up Dynamic Human-Scene Interaction Modeling
by: Jiang, Nan, et al.
Published: (2024)
by: Jiang, Nan, et al.
Published: (2024)
PhysPart: Physically Plausible Part Completion for Interactable Objects
by: Luo, Rundong, et al.
Published: (2024)
by: Luo, Rundong, et al.
Published: (2024)
GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials
by: Huang, Bei, et al.
Published: (2026)
by: Huang, Bei, et al.
Published: (2026)
Probing the octupole deformation of $^{238}$U in high-energy nuclear collisions
by: Zhang, Chunjian, et al.
Published: (2025)
by: Zhang, Chunjian, et al.
Published: (2025)
Similar Items
-
SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding
by: Jia, Baoxiong, et al.
Published: (2024) -
3D-RFT: Reinforcement Fine-Tuning for Video-based 3D Scene Understanding
by: Linghu, Xiongkun, et al.
Published: (2026) -
LEO-VL: Efficient Scene Representation for Scalable 3D Vision-Language Learning
by: Huang, Jiangyong, et al.
Published: (2025) -
SceneCOT: Eliciting Grounded Chain-of-Thought Reasoning in 3D Scenes
by: Linghu, Xiongkun, et al.
Published: (2025) -
SlotLifter: Slot-guided Feature Lifting for Learning Object-centric Radiance Fields
by: Liu, Yu, et al.
Published: (2024)