GEMM-GS: Accelerating 3D Gaussian Splatting on Tensor Cores with GEMM-Compatible Blending

Fuente: arXiv
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Auteurs principaux: Li, Haomin, Zhu, Bowen, Liu, Fangxin, Wang, Zongwu, Liang, Xinran, Jiang, Li, Guan, Haibing
Format: Preprint
Publié: 2026
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author Li, Haomin
Zhu, Bowen
Liu, Fangxin
Wang, Zongwu
Liang, Xinran
Jiang, Li
Guan, Haibing
author_facet Li, Haomin
Zhu, Bowen
Liu, Fangxin
Wang, Zongwu
Liang, Xinran
Jiang, Li
Guan, Haibing
contents Neural Radiance Fields (NeRF) enables 3D scene reconstruction from several 2D images but incurs high rendering latency via its point-sampling design. 3D Gaussian Splatting (3DGS) improves on NeRF with explicit scene representation and an optimized pipeline yet still fails to meet practical real-time demands. Existing acceleration works overlook the evolving Tensor Cores of modern GPUs because 3DGS pipeline lacks General Matrix Multiplication (GEMM) operations. This paper proposes GEMM-GS, an acceleration approach utilizing tensor cores on GPUs via GEMM-friendly blending transformation. It equivalently reformulates the 3DGS blending process into a GEMM-compatible form to utilize Tensor Cores. A high-performance CUDA kernel is designed, integrating a three-stage double-buffered pipeline that overlaps computation and memory access. Extensive experiments show that GEMM-GS achieves $1.42\times$ speedup over vanilla 3DGS and provides an additional $1.47\times$ speedup on average when combining with existing acceleration approaches. Code is released at https://github.com/shieldforever/GEMM-GS.
format Preprint
id arxiv_https___arxiv_org_abs_2604_02120
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GEMM-GS: Accelerating 3D Gaussian Splatting on Tensor Cores with GEMM-Compatible Blending
Li, Haomin
Zhu, Bowen
Liu, Fangxin
Wang, Zongwu
Liang, Xinran
Jiang, Li
Guan, Haibing
Hardware Architecture
Graphics
Neural Radiance Fields (NeRF) enables 3D scene reconstruction from several 2D images but incurs high rendering latency via its point-sampling design. 3D Gaussian Splatting (3DGS) improves on NeRF with explicit scene representation and an optimized pipeline yet still fails to meet practical real-time demands. Existing acceleration works overlook the evolving Tensor Cores of modern GPUs because 3DGS pipeline lacks General Matrix Multiplication (GEMM) operations. This paper proposes GEMM-GS, an acceleration approach utilizing tensor cores on GPUs via GEMM-friendly blending transformation. It equivalently reformulates the 3DGS blending process into a GEMM-compatible form to utilize Tensor Cores. A high-performance CUDA kernel is designed, integrating a three-stage double-buffered pipeline that overlaps computation and memory access. Extensive experiments show that GEMM-GS achieves $1.42\times$ speedup over vanilla 3DGS and provides an additional $1.47\times$ speedup on average when combining with existing acceleration approaches. Code is released at https://github.com/shieldforever/GEMM-GS.
title GEMM-GS: Accelerating 3D Gaussian Splatting on Tensor Cores with GEMM-Compatible Blending
topic Hardware Architecture
Graphics
url https://arxiv.org/abs/2604.02120