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Bibliographic Details
Main Authors: Zheng, Yan, Bordes, Florian
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2604.02580
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author Zheng, Yan
Bordes, Florian
author_facet Zheng, Yan
Bordes, Florian
contents Evaluating code generation models for 3D spatial reasoning requires executing generated code in realistic environments and assessing outputs beyond surface-level correctness. We introduce a platform VoxelCode, for analyzing code generation capabilities for 3D understanding and environment creation. Our platform integrates natural language task specification, API-driven code execution in Unreal Engine, and a unified evaluation pipeline supporting both automated metrics and human assessment. To demonstrate its utility, we construct VoxelCodeBench, a benchmark of voxel manipulation tasks spanning three reasoning dimensions: symbolic interpretation, geometric construction, and artistic composition. Evaluating leading code generation models, we find that producing executable code is far easier than producing spatially correct outputs, with geometric construction and multi-object composition proving particularly challenging. By open-sourcing our platform and benchmark, we provide the community with extensible infrastructure for developing new 3D code generation benchmarks and probing spatial reasoning in future models.
format Preprint
id arxiv_https___arxiv_org_abs_2604_02580
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle VoxelCodeBench: Benchmarking 3D World Modeling Through Code Generation
Zheng, Yan
Bordes, Florian
Machine Learning
Evaluating code generation models for 3D spatial reasoning requires executing generated code in realistic environments and assessing outputs beyond surface-level correctness. We introduce a platform VoxelCode, for analyzing code generation capabilities for 3D understanding and environment creation. Our platform integrates natural language task specification, API-driven code execution in Unreal Engine, and a unified evaluation pipeline supporting both automated metrics and human assessment. To demonstrate its utility, we construct VoxelCodeBench, a benchmark of voxel manipulation tasks spanning three reasoning dimensions: symbolic interpretation, geometric construction, and artistic composition. Evaluating leading code generation models, we find that producing executable code is far easier than producing spatially correct outputs, with geometric construction and multi-object composition proving particularly challenging. By open-sourcing our platform and benchmark, we provide the community with extensible infrastructure for developing new 3D code generation benchmarks and probing spatial reasoning in future models.
title VoxelCodeBench: Benchmarking 3D World Modeling Through Code Generation
topic Machine Learning
url https://arxiv.org/abs/2604.02580