Train Yourself as an LLM: Exploring Effects of AI Literacy on Persuasion via Role-playing LLM Training

Fuente: arXiv
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Autori principali: Fan, Qihui, Ge, Min, Jia, Chenyan, Shi, Weiyan
Natura: Preprint
Pubblicazione: 2026
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author Fan, Qihui
Ge, Min
Jia, Chenyan
Shi, Weiyan
author_facet Fan, Qihui
Ge, Min
Jia, Chenyan
Shi, Weiyan
contents As large language models (LLMs) become increasingly persuasive, there is concern that people's opinions and decisions may be influenced across various contexts at scale. Prior mitigation (e.g., AI detectors and disclaimers) largely treats people as passive recipients of AI-generated information. To provide a more proactive intervention against persuasive AI, we introduce $\textbf{LLMimic}$, a role-play-based, interactive, gamified AI literacy tutorial, where participants assume the role of an LLM and progress through three key stages of the training pipeline (pretraining, SFT, and RLHF). We conducted a $2 \times 3$ between-subjects study ($N = 274$) where participants either (1) watched an AI history video (control) or (2) interacted with LLMimic (treatment), and then engaged in one of three realistic AI persuasion scenarios: (a) charity donation persuasion, (b) malicious money solicitation, or (c) hotel recommendation. Our results show that LLMimic significantly improved participants' AI literacy ($p < .001$), reduced persuasion success across scenarios ($p < .05$), and enhanced truthfulness and social responsibility levels ($p<0.01$) in the hotel scenario. These findings suggest that LLMimic offers a scalable, human-centered approach to improving AI literacy and supporting more informed interactions with persuasive AI.
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id arxiv_https___arxiv_org_abs_2604_02637
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publishDate 2026
record_format arxiv
spellingShingle Train Yourself as an LLM: Exploring Effects of AI Literacy on Persuasion via Role-playing LLM Training
Fan, Qihui
Ge, Min
Jia, Chenyan
Shi, Weiyan
Computation and Language
As large language models (LLMs) become increasingly persuasive, there is concern that people's opinions and decisions may be influenced across various contexts at scale. Prior mitigation (e.g., AI detectors and disclaimers) largely treats people as passive recipients of AI-generated information. To provide a more proactive intervention against persuasive AI, we introduce $\textbf{LLMimic}$, a role-play-based, interactive, gamified AI literacy tutorial, where participants assume the role of an LLM and progress through three key stages of the training pipeline (pretraining, SFT, and RLHF). We conducted a $2 \times 3$ between-subjects study ($N = 274$) where participants either (1) watched an AI history video (control) or (2) interacted with LLMimic (treatment), and then engaged in one of three realistic AI persuasion scenarios: (a) charity donation persuasion, (b) malicious money solicitation, or (c) hotel recommendation. Our results show that LLMimic significantly improved participants' AI literacy ($p < .001$), reduced persuasion success across scenarios ($p < .05$), and enhanced truthfulness and social responsibility levels ($p<0.01$) in the hotel scenario. These findings suggest that LLMimic offers a scalable, human-centered approach to improving AI literacy and supporting more informed interactions with persuasive AI.
title Train Yourself as an LLM: Exploring Effects of AI Literacy on Persuasion via Role-playing LLM Training
topic Computation and Language
url https://arxiv.org/abs/2604.02637