Generative AI Use in Professional Graduate Thesis Writing: Adoption, Perceived Outcomes, and the Role of a Research-Specialized Agent

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Main Authors: Saito, Kenji, Tajika, Rei, Shibuya, Satoru, Kanno, Hiroshi
Format: Preprint
Published: 2026
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author Saito, Kenji
Tajika, Rei
Shibuya, Satoru
Kanno, Hiroshi
author_facet Saito, Kenji
Tajika, Rei
Shibuya, Satoru
Kanno, Hiroshi
contents This paper reports a survey of generative AI use among 83 MBA thesis students in Japan (target population 230; 36.1% response rate), conducted after thesis examiner evaluation. AI use was nearly universal: 95.2% reported at least some use and 77.1% heavy use. Students engaged AI across the full research-writing workflow - literature review, drafting, and consultation when stuck - reporting benefits centered on clearer argument and structure (82.3%), better revision quality (73.4%), and faster writing (70.9%), with a mean perceived quality improvement of 6.27 out of 7. Concerns about output accuracy (75.9%) and citation handling persisted alongside these gains. Among respondents who rated GAMER PAT, a research-specialized agent, against other AI, preferences significantly favored it for inquiry deepening and structural organization (both p < 0.05, exact binomial). A preliminary qualitative analysis of follow-up interviews further reveals active epistemic vigilance strategies and differentiated tool use across thesis phases. The central implication is not adoption itself but a shift in the educational challenge toward verification, source governance, and AI tool design - with GAMER PAT offering preliminary evidence that research-specialized scaffolding matters.
format Preprint
id arxiv_https___arxiv_org_abs_2604_02792
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Generative AI Use in Professional Graduate Thesis Writing: Adoption, Perceived Outcomes, and the Role of a Research-Specialized Agent
Saito, Kenji
Tajika, Rei
Shibuya, Satoru
Kanno, Hiroshi
Computers and Society
Human-Computer Interaction
K.3.1; K.4.1
This paper reports a survey of generative AI use among 83 MBA thesis students in Japan (target population 230; 36.1% response rate), conducted after thesis examiner evaluation. AI use was nearly universal: 95.2% reported at least some use and 77.1% heavy use. Students engaged AI across the full research-writing workflow - literature review, drafting, and consultation when stuck - reporting benefits centered on clearer argument and structure (82.3%), better revision quality (73.4%), and faster writing (70.9%), with a mean perceived quality improvement of 6.27 out of 7. Concerns about output accuracy (75.9%) and citation handling persisted alongside these gains. Among respondents who rated GAMER PAT, a research-specialized agent, against other AI, preferences significantly favored it for inquiry deepening and structural organization (both p < 0.05, exact binomial). A preliminary qualitative analysis of follow-up interviews further reveals active epistemic vigilance strategies and differentiated tool use across thesis phases. The central implication is not adoption itself but a shift in the educational challenge toward verification, source governance, and AI tool design - with GAMER PAT offering preliminary evidence that research-specialized scaffolding matters.
title Generative AI Use in Professional Graduate Thesis Writing: Adoption, Perceived Outcomes, and the Role of a Research-Specialized Agent
topic Computers and Society
Human-Computer Interaction
K.3.1; K.4.1
url https://arxiv.org/abs/2604.02792