UNICA: A Unified Neural Framework for Controllable 3D Avatars

Fuente: arXiv
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Auteurs principaux: Zhu, Jiahe, Wang, Xinyao, Zhuang, Yiyu, Wang, Yanwen, Tian, Jing, Yao, Yao, Zhu, Hao
Format: Preprint
Publié: 2026
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author Zhu, Jiahe
Wang, Xinyao
Zhuang, Yiyu
Wang, Yanwen
Tian, Jing
Yao, Yao
Zhu, Hao
author_facet Zhu, Jiahe
Wang, Xinyao
Zhuang, Yiyu
Wang, Yanwen
Tian, Jing
Yao, Yao
Zhu, Hao
contents Controllable 3D human avatars have found widespread applications in 3D games, the metaverse, and AR/VR scenarios. The conventional approach to creating such a 3D avatar requires a lengthy, intricate pipeline encompassing appearance modeling, motion planning, rigging, and physical simulation. In this paper, we introduce UNICA (UNIfied neural Controllable Avatar), a skeleton-free generative model that unifies all avatar control components into a single neural framework. Given keyboard inputs akin to video game controls, UNICA generates the next frame of a 3D avatar's geometry through an action-conditioned diffusion model operating on 2D position maps. A point transformer then maps the resulting geometry to 3D Gaussian Splatting for high-fidelity free-view rendering. Our approach naturally captures hair and loose clothing dynamics without manually designed physical simulation, and supports extra-long autoregressive generation. To the best of our knowledge, UNICA is the first model to unify the workflow of "motion planning, rigging, physical simulation, and rendering". Code is released at https://github.com/zjh21/UNICA.
format Preprint
id arxiv_https___arxiv_org_abs_2604_02799
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle UNICA: A Unified Neural Framework for Controllable 3D Avatars
Zhu, Jiahe
Wang, Xinyao
Zhuang, Yiyu
Wang, Yanwen
Tian, Jing
Yao, Yao
Zhu, Hao
Computer Vision and Pattern Recognition
Controllable 3D human avatars have found widespread applications in 3D games, the metaverse, and AR/VR scenarios. The conventional approach to creating such a 3D avatar requires a lengthy, intricate pipeline encompassing appearance modeling, motion planning, rigging, and physical simulation. In this paper, we introduce UNICA (UNIfied neural Controllable Avatar), a skeleton-free generative model that unifies all avatar control components into a single neural framework. Given keyboard inputs akin to video game controls, UNICA generates the next frame of a 3D avatar's geometry through an action-conditioned diffusion model operating on 2D position maps. A point transformer then maps the resulting geometry to 3D Gaussian Splatting for high-fidelity free-view rendering. Our approach naturally captures hair and loose clothing dynamics without manually designed physical simulation, and supports extra-long autoregressive generation. To the best of our knowledge, UNICA is the first model to unify the workflow of "motion planning, rigging, physical simulation, and rendering". Code is released at https://github.com/zjh21/UNICA.
title UNICA: A Unified Neural Framework for Controllable 3D Avatars
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.02799