UnrealVis: A Testing Laboratory of Optimization Techniques in Unreal Engine for Scientific Visualization

Fuente: arXiv
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Main Authors: Filosa, Matteo, Nardocci, Andrea, Catarci, Tiziana, Angelini, Marco
Format: Preprint
Published: 2026
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author Filosa, Matteo
Nardocci, Andrea
Catarci, Tiziana
Angelini, Marco
author_facet Filosa, Matteo
Nardocci, Andrea
Catarci, Tiziana
Angelini, Marco
contents Visualizing large 3D scientific datasets requires balancing performance and fidelity, but traditional tools often demand excessive technical expertise. We introduce UnrealVis, an Unreal Engine optimization laboratory for configuring and evaluating rendering techniques during interactive exploration. Following a review of 55 papers, we established a taxonomy of 22 optimization techniques across six families, implementing them through engine subsystems such as Nanite, Level of Detail(LOD) schemes, and culling. The system features an intuitive workflow with live telemetry and A/B comparisons for local and global performance analysis. Validated through case studies of ribosomal structures and volumetric flow fields, along with an expert evaluation, UnrealVis facilitates the selection of optimization combinations that meet performance goals while preserving structural fidelity. UnrealVis is available at https://github.com/XAIber-lab/UnrealVis
format Preprint
id arxiv_https___arxiv_org_abs_2604_02980
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle UnrealVis: A Testing Laboratory of Optimization Techniques in Unreal Engine for Scientific Visualization
Filosa, Matteo
Nardocci, Andrea
Catarci, Tiziana
Angelini, Marco
Human-Computer Interaction
Visualizing large 3D scientific datasets requires balancing performance and fidelity, but traditional tools often demand excessive technical expertise. We introduce UnrealVis, an Unreal Engine optimization laboratory for configuring and evaluating rendering techniques during interactive exploration. Following a review of 55 papers, we established a taxonomy of 22 optimization techniques across six families, implementing them through engine subsystems such as Nanite, Level of Detail(LOD) schemes, and culling. The system features an intuitive workflow with live telemetry and A/B comparisons for local and global performance analysis. Validated through case studies of ribosomal structures and volumetric flow fields, along with an expert evaluation, UnrealVis facilitates the selection of optimization combinations that meet performance goals while preserving structural fidelity. UnrealVis is available at https://github.com/XAIber-lab/UnrealVis
title UnrealVis: A Testing Laboratory of Optimization Techniques in Unreal Engine for Scientific Visualization
topic Human-Computer Interaction
url https://arxiv.org/abs/2604.02980