Real-time Neural Six-way Lightmaps
Fuente:
arXiv
Guardado en:
| Autores principales: | Li, Wei, Sun, Hanxiao, Huang, Tao, Wang, Haoxiang, Wang, Tongtong, Pan, Zherong, Wu, Kui |
|---|---|
| Formato: | Preprint |
| Publicado: |
2026
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Handle-based Mesh Deformation Guided By Vision Language Model
por: Sun, Xingpeng, et al.
Publicado: (2025)
por: Sun, Xingpeng, et al.
Publicado: (2025)
Real-Time Neural Hair Denoising
por: Wu, Chenghao, et al.
Publicado: (2026)
por: Wu, Chenghao, et al.
Publicado: (2026)
One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Rendering
por: Zhu, Yifan, et al.
Publicado: (2024)
por: Zhu, Yifan, et al.
Publicado: (2024)
Real-time Neural Woven Fabric Rendering
por: Chen, Xiang, et al.
Publicado: (2024)
por: Chen, Xiang, et al.
Publicado: (2024)
TexPainter: Generative Mesh Texturing with Multi-view Consistency
por: Zhang, Hongkun, et al.
Publicado: (2024)
por: Zhang, Hongkun, et al.
Publicado: (2024)
Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
por: Sun, Cheng, et al.
Publicado: (2024)
por: Sun, Cheng, et al.
Publicado: (2024)
Real-time Neural Rendering of LiDAR Point Clouds
por: Vanherck, Joni, et al.
Publicado: (2025)
por: Vanherck, Joni, et al.
Publicado: (2025)
Real-time Global Illumination for Dynamic 3D Gaussian Scenes
por: Hu, Chenxiao, et al.
Publicado: (2025)
por: Hu, Chenxiao, et al.
Publicado: (2025)
Mesh-based Gaussian Splatting for Real-time Large-scale Deformation
por: Gao, Lin, et al.
Publicado: (2024)
por: Gao, Lin, et al.
Publicado: (2024)
Neural Clustering for Prefractured Mesh Generation in Real-time Object Destruction
por: Kim, Seunghwan, et al.
Publicado: (2025)
por: Kim, Seunghwan, et al.
Publicado: (2025)
City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web
por: Song, Kaiwen, et al.
Publicado: (2023)
por: Song, Kaiwen, et al.
Publicado: (2023)
Neuralocks: Real-Time Dynamic Neural Hair Simulation
por: Lin, Gene Wei-Chin, et al.
Publicado: (2025)
por: Lin, Gene Wei-Chin, et al.
Publicado: (2025)
WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
por: Sun, Wenqiang, et al.
Publicado: (2025)
por: Sun, Wenqiang, et al.
Publicado: (2025)
CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering
por: Vanherck, Joni, et al.
Publicado: (2025)
por: Vanherck, Joni, et al.
Publicado: (2025)
Quaffure: Real-Time Quasi-Static Neural Hair Simulation
por: Stuyck, Tuur, et al.
Publicado: (2024)
por: Stuyck, Tuur, et al.
Publicado: (2024)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
por: Wu, Guanjun, et al.
Publicado: (2023)
por: Wu, Guanjun, et al.
Publicado: (2023)
Neural Radiance Fields for the Real World: A Survey
por: Xiao, Wenhui, et al.
Publicado: (2025)
por: Xiao, Wenhui, et al.
Publicado: (2025)
DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting
por: Kratimenos, Agelos, et al.
Publicado: (2023)
por: Kratimenos, Agelos, et al.
Publicado: (2023)
ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data
por: Ye, Yaoqin, et al.
Publicado: (2026)
por: Ye, Yaoqin, et al.
Publicado: (2026)
ROAR-3D: Routing Arbitrary Views for High-Fidelity 3D Generation
por: Sun, Hanxiao, et al.
Publicado: (2026)
por: Sun, Hanxiao, et al.
Publicado: (2026)
Real-time Image-based Lighting of Glints
por: Kneiphof, Tom, et al.
Publicado: (2025)
por: Kneiphof, Tom, et al.
Publicado: (2025)
GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering
por: Wu, Songyin, et al.
Publicado: (2024)
por: Wu, Songyin, et al.
Publicado: (2024)
Real-Time Neural Materials using Block-Compressed Features
por: Weinreich, Clément, et al.
Publicado: (2023)
por: Weinreich, Clément, et al.
Publicado: (2023)
Neural Real-Time Recalibration for Infrared Multi-Camera Systems
por: Mehmandar, Benyamin, et al.
Publicado: (2024)
por: Mehmandar, Benyamin, et al.
Publicado: (2024)
Neural Laplacian Operator for 3D Point Clouds
por: Pang, Bo, et al.
Publicado: (2024)
por: Pang, Bo, et al.
Publicado: (2024)
SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
por: Shao, Zhijing, et al.
Publicado: (2024)
por: Shao, Zhijing, et al.
Publicado: (2024)
Quark: Real-time, High-resolution, and General Neural View Synthesis
por: Flynn, John, et al.
Publicado: (2024)
por: Flynn, John, et al.
Publicado: (2024)
RealWonder: Real-Time Physical Action-Conditioned Video Generation
por: Liu, Wei, et al.
Publicado: (2026)
por: Liu, Wei, et al.
Publicado: (2026)
A Real-time 3D Desktop Display
por: Tenze, Livio, et al.
Publicado: (2025)
por: Tenze, Livio, et al.
Publicado: (2025)
NeuVAS: Neural Implicit Surfaces for Variational Shape Modeling
por: Wang, Pengfei, et al.
Publicado: (2025)
por: Wang, Pengfei, et al.
Publicado: (2025)
NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering
por: Mao, Shi, et al.
Publicado: (2023)
por: Mao, Shi, et al.
Publicado: (2023)
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
por: Moreau, Arthur, et al.
Publicado: (2023)
por: Moreau, Arthur, et al.
Publicado: (2023)
Real-time 3D-aware Portrait Video Relighting
por: Cai, Ziqi, et al.
Publicado: (2024)
por: Cai, Ziqi, et al.
Publicado: (2024)
Neural Visibility of Point Sets
por: Wang, Jun-Hao, et al.
Publicado: (2025)
por: Wang, Jun-Hao, et al.
Publicado: (2025)
UGD: An Unsupervised Geometric Distance for Evaluating Real-world Noisy Point Cloud Denoising
por: Su, Zhiyong, et al.
Publicado: (2026)
por: Su, Zhiyong, et al.
Publicado: (2026)
IntrinsicReal: Adapting IntrinsicAnything from Synthetic to Real Objects
por: Wei, Xiaokang, et al.
Publicado: (2025)
por: Wei, Xiaokang, et al.
Publicado: (2025)
STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering
por: Li, Zehao, et al.
Publicado: (2025)
por: Li, Zehao, et al.
Publicado: (2025)
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos
por: Wu, Yifan, et al.
Publicado: (2025)
por: Wu, Yifan, et al.
Publicado: (2025)
Anisotropic Neural Representation Learning for High-Quality Neural Rendering
por: Wang, Y., et al.
Publicado: (2023)
por: Wang, Y., et al.
Publicado: (2023)
CRAYM: Neural Field Optimization via Camera RAY Matching
por: Lin, Liqiang, et al.
Publicado: (2024)
por: Lin, Liqiang, et al.
Publicado: (2024)
Ejemplares similares
-
Handle-based Mesh Deformation Guided By Vision Language Model
por: Sun, Xingpeng, et al.
Publicado: (2025) -
Real-Time Neural Hair Denoising
por: Wu, Chenghao, et al.
Publicado: (2026) -
One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Rendering
por: Zhu, Yifan, et al.
Publicado: (2024) -
Real-time Neural Woven Fabric Rendering
por: Chen, Xiang, et al.
Publicado: (2024) -
TexPainter: Generative Mesh Texturing with Multi-view Consistency
por: Zhang, Hongkun, et al.
Publicado: (2024)