Strategies in Sabotage Games: Temporal and Epistemic Perspectives

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Gierasimczuk, Nina, Thoft, Katrine B. P.
Natura: Preprint
Pubblicazione: 2026
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866910103246995456
author Gierasimczuk, Nina
Thoft, Katrine B. P.
author_facet Gierasimczuk, Nina
Thoft, Katrine B. P.
contents Sabotage games are played on a dynamic graph, in which one agent, called a runner, attempts to reach a goal state, while being obstructed by a demon who at each round removes an edge from the graph. Sabotage modal logic was proposed to carry out reasoning about such games. Since its conception, it has undergone a thorough analysis (in terms of complexity, completeness, and various extensions) and has been applied to a variety of domains, e.g., to formal learning. In this paper, we propose examining the game from a temporal perspective using alternating time temporal logic (ATL$^\ast$), and address the players' uncertainty in its epistemic extensions. This framework supports reasoning about winning strategies for those games, and opens ways to address temporal properties of dynamic graphs in general.
format Preprint
id arxiv_https___arxiv_org_abs_2604_03872
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Strategies in Sabotage Games: Temporal and Epistemic Perspectives
Gierasimczuk, Nina
Thoft, Katrine B. P.
Logic in Computer Science
Multiagent Systems
Sabotage games are played on a dynamic graph, in which one agent, called a runner, attempts to reach a goal state, while being obstructed by a demon who at each round removes an edge from the graph. Sabotage modal logic was proposed to carry out reasoning about such games. Since its conception, it has undergone a thorough analysis (in terms of complexity, completeness, and various extensions) and has been applied to a variety of domains, e.g., to formal learning. In this paper, we propose examining the game from a temporal perspective using alternating time temporal logic (ATL$^\ast$), and address the players' uncertainty in its epistemic extensions. This framework supports reasoning about winning strategies for those games, and opens ways to address temporal properties of dynamic graphs in general.
title Strategies in Sabotage Games: Temporal and Epistemic Perspectives
topic Logic in Computer Science
Multiagent Systems
url https://arxiv.org/abs/2604.03872