4C4D: 4 Camera 4D Gaussian Splatting

Fuente: arXiv
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Hauptverfasser: Zhou, Junsheng, Yang, Zhifan, Han, Liang, Zhang, Wenyuan, Shi, Kanle, Xu, Shenkun, Liu, Yu-Shen
Format: Preprint
Veröffentlicht: 2026
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author Zhou, Junsheng
Yang, Zhifan
Han, Liang
Zhang, Wenyuan
Shi, Kanle
Xu, Shenkun
Liu, Yu-Shen
author_facet Zhou, Junsheng
Yang, Zhifan
Han, Liang
Zhang, Wenyuan
Shi, Kanle
Xu, Shenkun
Liu, Yu-Shen
contents This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent novel-view rendering is a foundational task in computer graphics, where previous works often require dense multi-view captures using camera arrays of dozens or even hundreds of views. We propose \textbf{4C4D}, a novel framework that enables high-fidelity 4D Gaussian Splatting from video captures of extremely sparse cameras. Our key insight lies that the geometric learning under sparse settings is substantially more difficult than modeling appearance. Driven by this observation, we introduce a Neural Decaying Function on Gaussian opacities for enhancing the geometric modeling capability of 4D Gaussians. This design mitigates the inherent imbalance between geometry and appearance modeling in 4DGS by encouraging the 4DGS gradients to focus more on geometric learning. Extensive experiments across sparse-view datasets with varying camera overlaps show that 4C4D achieves superior performance over prior art. Project page at: https://junshengzhou.github.io/4C4D.
format Preprint
id arxiv_https___arxiv_org_abs_2604_04063
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle 4C4D: 4 Camera 4D Gaussian Splatting
Zhou, Junsheng
Yang, Zhifan
Han, Liang
Zhang, Wenyuan
Shi, Kanle
Xu, Shenkun
Liu, Yu-Shen
Computer Vision and Pattern Recognition
This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent novel-view rendering is a foundational task in computer graphics, where previous works often require dense multi-view captures using camera arrays of dozens or even hundreds of views. We propose \textbf{4C4D}, a novel framework that enables high-fidelity 4D Gaussian Splatting from video captures of extremely sparse cameras. Our key insight lies that the geometric learning under sparse settings is substantially more difficult than modeling appearance. Driven by this observation, we introduce a Neural Decaying Function on Gaussian opacities for enhancing the geometric modeling capability of 4D Gaussians. This design mitigates the inherent imbalance between geometry and appearance modeling in 4DGS by encouraging the 4DGS gradients to focus more on geometric learning. Extensive experiments across sparse-view datasets with varying camera overlaps show that 4C4D achieves superior performance over prior art. Project page at: https://junshengzhou.github.io/4C4D.
title 4C4D: 4 Camera 4D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.04063