VisACD: Visibility-Based GPU-Accelerated Approximate Convex Decomposition

Fuente: arXiv
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Main Authors: Fokin, Egor, Savva, Manolis
Format: Preprint
Published: 2026
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author Fokin, Egor
Savva, Manolis
author_facet Fokin, Egor
Savva, Manolis
contents Physics-based simulation involves trade-offs between performance and accuracy. In collision detection, one trade-off is the granularity of collider geometry. Primitive-based colliders such as bounding boxes are efficient, while using the original mesh is more accurate but often computationally expensive. Approximate Convex Decomposition (ACD) methods strive for a balance of efficiency and accuracy. Prior works can produce high-quality decompositions but require large numbers of convex parts and are sensitive to the orientation of the input mesh. We address these weaknesses with VisACD, a visibility-based, rotation-equivariant, and intersection-free ACD algorithm with GPU acceleration. Our approach produces high-quality decompositions with fewer convex parts, is not sensitive to shape orientation, and is more efficient than prior work.
format Preprint
id arxiv_https___arxiv_org_abs_2604_04244
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle VisACD: Visibility-Based GPU-Accelerated Approximate Convex Decomposition
Fokin, Egor
Savva, Manolis
Graphics
Computational Geometry
Physics-based simulation involves trade-offs between performance and accuracy. In collision detection, one trade-off is the granularity of collider geometry. Primitive-based colliders such as bounding boxes are efficient, while using the original mesh is more accurate but often computationally expensive. Approximate Convex Decomposition (ACD) methods strive for a balance of efficiency and accuracy. Prior works can produce high-quality decompositions but require large numbers of convex parts and are sensitive to the orientation of the input mesh. We address these weaknesses with VisACD, a visibility-based, rotation-equivariant, and intersection-free ACD algorithm with GPU acceleration. Our approach produces high-quality decompositions with fewer convex parts, is not sensitive to shape orientation, and is more efficient than prior work.
title VisACD: Visibility-Based GPU-Accelerated Approximate Convex Decomposition
topic Graphics
Computational Geometry
url https://arxiv.org/abs/2604.04244