UENR-600K: A Large-Scale Physically Grounded Dataset for Nighttime Video Deraining

Fuente: arXiv
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Autores principales: Yang, Pei, Ci, Hai, Lin, Beibei, Song, Yiren, Shou, Mike Zheng
Formato: Preprint
Publicado: 2026
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author Yang, Pei
Ci, Hai
Lin, Beibei
Song, Yiren
Shou, Mike Zheng
author_facet Yang, Pei
Ci, Hai
Lin, Beibei
Song, Yiren
Shou, Mike Zheng
contents Nighttime video deraining is uniquely challenging because raindrops interact with artificial lighting. Unlike daytime white rain, nighttime rain takes on various colors and appears locally illuminated. Existing small-scale synthetic datasets rely on 2D rain overlays and fail to capture these physical properties, causing models to generalize poorly to real-world night rain. Meanwhile, capturing real paired nighttime videos remains impractical because rain effects cannot be isolated from other degradations like sensor noise. To bridge this gap, we introduce UENR-600K, a large-scale, physically grounded dataset containing 600,000 1080p frame pairs. We utilize Unreal Engine to simulate rain as 3D particles within virtual environments. This approach guarantees photorealism and physically real raindrops, capturing correct details like color refractions, scene occlusions, rain curtains. Leveraging this high-quality data, we establish a new state-of-the-art baseline by adapting the Wan 2.2 video generation model. Our baseline treat deraining as a video-to-video generation task, exploiting strong generative priors to almost entirely bridge the sim-to-real gap. Extensive benchmarking demonstrates that models trained on our dataset generalize significantly better to real-world videos. Project page: https://showlab.github.io/UENR-600K/.
format Preprint
id arxiv_https___arxiv_org_abs_2604_04402
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle UENR-600K: A Large-Scale Physically Grounded Dataset for Nighttime Video Deraining
Yang, Pei
Ci, Hai
Lin, Beibei
Song, Yiren
Shou, Mike Zheng
Computer Vision and Pattern Recognition
Nighttime video deraining is uniquely challenging because raindrops interact with artificial lighting. Unlike daytime white rain, nighttime rain takes on various colors and appears locally illuminated. Existing small-scale synthetic datasets rely on 2D rain overlays and fail to capture these physical properties, causing models to generalize poorly to real-world night rain. Meanwhile, capturing real paired nighttime videos remains impractical because rain effects cannot be isolated from other degradations like sensor noise. To bridge this gap, we introduce UENR-600K, a large-scale, physically grounded dataset containing 600,000 1080p frame pairs. We utilize Unreal Engine to simulate rain as 3D particles within virtual environments. This approach guarantees photorealism and physically real raindrops, capturing correct details like color refractions, scene occlusions, rain curtains. Leveraging this high-quality data, we establish a new state-of-the-art baseline by adapting the Wan 2.2 video generation model. Our baseline treat deraining as a video-to-video generation task, exploiting strong generative priors to almost entirely bridge the sim-to-real gap. Extensive benchmarking demonstrates that models trained on our dataset generalize significantly better to real-world videos. Project page: https://showlab.github.io/UENR-600K/.
title UENR-600K: A Large-Scale Physically Grounded Dataset for Nighttime Video Deraining
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.04402