WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment

Fuente: arXiv
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Hauptverfasser: Wang, Kangxu, Zou, Shaofeng, Jiang, Chenxing, Dai, Yixiang, Chen, Siang, Shen, Shaojie, Wang, Guijin
Format: Preprint
Veröffentlicht: 2026
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author Wang, Kangxu
Zou, Shaofeng
Jiang, Chenxing
Dai, Yixiang
Chen, Siang
Shen, Shaojie
Wang, Guijin
author_facet Wang, Kangxu
Zou, Shaofeng
Jiang, Chenxing
Dai, Yixiang
Chen, Siang
Shen, Shaojie
Wang, Guijin
contents Underwater monocular SLAM is a challenging problem with applications from autonomous underwater vehicles to marine archaeology. However, existing underwater SLAM methods struggle to produce maps with high-fidelity rendering. In this paper, we propose WaterSplat-SLAM, a novel monocular underwater SLAM system that achieves robust pose estimation and photorealistic dense mapping. Specifically, we couple semantic medium filtering into two-view 3D reconstruction prior to enable underwater-adapted camera tracking and depth estimation. Furthermore, we present a semantic-guided rendering and adaptive map management strategy with an online medium-aware Gaussian map, modeling underwater environment in a photorealistic and compact manner. Experiments on multiple underwater datasets demonstrate that WaterSplat-SLAM achieves robust camera tracking and high-fidelity rendering in underwater environments.
format Preprint
id arxiv_https___arxiv_org_abs_2604_04642
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment
Wang, Kangxu
Zou, Shaofeng
Jiang, Chenxing
Dai, Yixiang
Chen, Siang
Shen, Shaojie
Wang, Guijin
Robotics
Underwater monocular SLAM is a challenging problem with applications from autonomous underwater vehicles to marine archaeology. However, existing underwater SLAM methods struggle to produce maps with high-fidelity rendering. In this paper, we propose WaterSplat-SLAM, a novel monocular underwater SLAM system that achieves robust pose estimation and photorealistic dense mapping. Specifically, we couple semantic medium filtering into two-view 3D reconstruction prior to enable underwater-adapted camera tracking and depth estimation. Furthermore, we present a semantic-guided rendering and adaptive map management strategy with an online medium-aware Gaussian map, modeling underwater environment in a photorealistic and compact manner. Experiments on multiple underwater datasets demonstrate that WaterSplat-SLAM achieves robust camera tracking and high-fidelity rendering in underwater environments.
title WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment
topic Robotics
url https://arxiv.org/abs/2604.04642