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Main Authors: Gao, Yuchen, Zhang, Qi
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2604.04737
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author Gao, Yuchen
Zhang, Qi
author_facet Gao, Yuchen
Zhang, Qi
contents We aim to make learned point cloud compression deployable for low-latency streaming on mobile systems. While learned point cloud compression has shown strong coding efficiency, practical deployment on mobile platforms remains challenging because neural inference and entropy coding still incur substantial runtime overhead. This issue is critical for immersive 3D communication, where dense geometry must be delivered under tight end-to-end (E2E) latency and compute constraints. In this paper, we present LEAN-3D, a compute-aware point cloud codec for low-latency streaming. LEAN-3D designs a lightweight learned occupancy model at the shallow levels of a sparse occupancy hierarchy, where structural uncertainty is highest, and develops a lightweight deterministic coding scheme for the deep hierarchy tailored to the near-unary regime. We implement the complete encoder/decoder pipeline and evaluate it on an NVIDIA Jetson Orin Nano edge device and a desktop host. In addition, LEAN-3D addresses the decoding failures observed in cross-platform deployment of learned codecs. Such failures arise from numerical inconsistencies in lossless entropy decoding across heterogeneous platforms. Experiments show that LEAN-3D achieves 3-5x latency reduction across datasets, reduces total edge-side energy consumption by up to 5.1x, and delivers lower sustained E2E latency under bandwidth-limited streaming. These results bring learned point cloud compression closer to deployable mobile 3D streaming.
format Preprint
id arxiv_https___arxiv_org_abs_2604_04737
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle LEAN-3D: Low-latency Hierarchical Point Cloud Codec for Mobile 3D Streaming
Gao, Yuchen
Zhang, Qi
Signal Processing
We aim to make learned point cloud compression deployable for low-latency streaming on mobile systems. While learned point cloud compression has shown strong coding efficiency, practical deployment on mobile platforms remains challenging because neural inference and entropy coding still incur substantial runtime overhead. This issue is critical for immersive 3D communication, where dense geometry must be delivered under tight end-to-end (E2E) latency and compute constraints. In this paper, we present LEAN-3D, a compute-aware point cloud codec for low-latency streaming. LEAN-3D designs a lightweight learned occupancy model at the shallow levels of a sparse occupancy hierarchy, where structural uncertainty is highest, and develops a lightweight deterministic coding scheme for the deep hierarchy tailored to the near-unary regime. We implement the complete encoder/decoder pipeline and evaluate it on an NVIDIA Jetson Orin Nano edge device and a desktop host. In addition, LEAN-3D addresses the decoding failures observed in cross-platform deployment of learned codecs. Such failures arise from numerical inconsistencies in lossless entropy decoding across heterogeneous platforms. Experiments show that LEAN-3D achieves 3-5x latency reduction across datasets, reduces total edge-side energy consumption by up to 5.1x, and delivers lower sustained E2E latency under bandwidth-limited streaming. These results bring learned point cloud compression closer to deployable mobile 3D streaming.
title LEAN-3D: Low-latency Hierarchical Point Cloud Codec for Mobile 3D Streaming
topic Signal Processing
url https://arxiv.org/abs/2604.04737