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Autores principales: Shi, Jerick, Zhang, Terry Jingcheng, Jin, Zhijing, Conitzer, Vincent
Formato: Preprint
Publicado: 2026
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Acceso en línea:https://arxiv.org/abs/2604.04782
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author Shi, Jerick
Zhang, Terry Jingcheng
Jin, Zhijing
Conitzer, Vincent
author_facet Shi, Jerick
Zhang, Terry Jingcheng
Jin, Zhijing
Conitzer, Vincent
contents Large language models are increasingly deployed as autonomous agents in multi-agent settings where they communicate intentions and take consequential actions with limited human oversight. A critical safety question is whether agents that publicly commit to actions break those promises when they can privately deviate, and what the consequences are for both themselves and the collective. We study deception as a deviation from a publicly announced action in one-shot normal-form games, classifying each deviation by its effect on individual payoff and collective welfare into four categories: win-win, selfish, altruistic, and sabotaging. By exhaustively enumerating announcement profiles across six canonical games, nine frontier models, and varying group sizes, we identify all opportunities for each deviation type and measure how often agents exploit them. Across all settings, agents deviate from promises in approximately 56.6% of scenarios, but the character of deception varies substantially across models even at similar overall rates. Most critically, for the majority of the models, promise-breaking occurs without verbalized awareness of the fact that they are breaking promises.
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institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Cheap Talk, Empty Promise: Frontier LLMs easily break public promises for self-interest
Shi, Jerick
Zhang, Terry Jingcheng
Jin, Zhijing
Conitzer, Vincent
Computers and Society
Large language models are increasingly deployed as autonomous agents in multi-agent settings where they communicate intentions and take consequential actions with limited human oversight. A critical safety question is whether agents that publicly commit to actions break those promises when they can privately deviate, and what the consequences are for both themselves and the collective. We study deception as a deviation from a publicly announced action in one-shot normal-form games, classifying each deviation by its effect on individual payoff and collective welfare into four categories: win-win, selfish, altruistic, and sabotaging. By exhaustively enumerating announcement profiles across six canonical games, nine frontier models, and varying group sizes, we identify all opportunities for each deviation type and measure how often agents exploit them. Across all settings, agents deviate from promises in approximately 56.6% of scenarios, but the character of deception varies substantially across models even at similar overall rates. Most critically, for the majority of the models, promise-breaking occurs without verbalized awareness of the fact that they are breaking promises.
title Cheap Talk, Empty Promise: Frontier LLMs easily break public promises for self-interest
topic Computers and Society
url https://arxiv.org/abs/2604.04782