Territory Paint Wars: Diagnosing and Mitigating Failure Modes in Competitive Multi-Agent PPO

Fuente: arXiv
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Main Author: Singh, Diyansha
Format: Preprint
Published: 2026
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author Singh, Diyansha
author_facet Singh, Diyansha
contents We present Territory Paint Wars, a minimal competitive multi-agent reinforcement learning environment implemented in Unity, and use it to systematically investigate failure modes of Proximal Policy Optimisation (PPO) under self-play. A first agent trained for $84{,}000$ episodes achieves only $26.8\%$ win rate against a uniformly-random opponent in a symmetric zero-sum game. Through controlled ablations we identify five implementation-level failure modes -- reward-scale imbalance, missing terminal signal, ineffective long-horizon credit assignment, unnormalised observations, and incorrect win detection -- each of which contributes critically to this failure in this setting. After correcting these issues, we uncover a distinct emergent pathology: competitive overfitting, where co-adapting agents maintain stable self-play performance while generalisation win rate collapses from $73.5\%$ to $21.6\%$. Critically, this failure is undetectable via standard self-play metrics: both agents co-adapt equally, so the self-play win rate remains near $50\%$ throughout the collapse. We propose a minimal intervention -- opponent mixing, where $20\%$ of training episodes substitute a fixed uniformly-random policy for the co-adaptive opponent -- which mitigates competitive overfitting and restores generalisation to $77.1\%$ ($\pm 12.6\%$, $10$ seeds) without population-based training or additional infrastructure. We open-source Territory Paint Wars to provide a reproducible benchmark for studying competitive MARL failure modes.
format Preprint
id arxiv_https___arxiv_org_abs_2604_04983
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Territory Paint Wars: Diagnosing and Mitigating Failure Modes in Competitive Multi-Agent PPO
Singh, Diyansha
Machine Learning
68T05, 68T07
I.2.6; I.2.11
We present Territory Paint Wars, a minimal competitive multi-agent reinforcement learning environment implemented in Unity, and use it to systematically investigate failure modes of Proximal Policy Optimisation (PPO) under self-play. A first agent trained for $84{,}000$ episodes achieves only $26.8\%$ win rate against a uniformly-random opponent in a symmetric zero-sum game. Through controlled ablations we identify five implementation-level failure modes -- reward-scale imbalance, missing terminal signal, ineffective long-horizon credit assignment, unnormalised observations, and incorrect win detection -- each of which contributes critically to this failure in this setting. After correcting these issues, we uncover a distinct emergent pathology: competitive overfitting, where co-adapting agents maintain stable self-play performance while generalisation win rate collapses from $73.5\%$ to $21.6\%$. Critically, this failure is undetectable via standard self-play metrics: both agents co-adapt equally, so the self-play win rate remains near $50\%$ throughout the collapse. We propose a minimal intervention -- opponent mixing, where $20\%$ of training episodes substitute a fixed uniformly-random policy for the co-adaptive opponent -- which mitigates competitive overfitting and restores generalisation to $77.1\%$ ($\pm 12.6\%$, $10$ seeds) without population-based training or additional infrastructure. We open-source Territory Paint Wars to provide a reproducible benchmark for studying competitive MARL failure modes.
title Territory Paint Wars: Diagnosing and Mitigating Failure Modes in Competitive Multi-Agent PPO
topic Machine Learning
68T05, 68T07
I.2.6; I.2.11
url https://arxiv.org/abs/2604.04983