Nash Approximation Gap in Truncated Infinite-horizon Partially Observable Markov Games

Fuente: arXiv
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Autori principali: Sang, Lan, Maheshwari, Chinmay
Natura: Preprint
Pubblicazione: 2026
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author Sang, Lan
Maheshwari, Chinmay
author_facet Sang, Lan
Maheshwari, Chinmay
contents Partially Observable Markov Games (POMGs) provide a general framework for modeling multi-agent sequential decision-making under asymmetric information. A common approach is to reformulate a POMG as a fully observable Markov game over belief states, where the state is the conditional distribution of the system state and agents' private information given common information, and actions correspond to mappings (prescriptions) from private information to actions. However, this reformulation is intractable in infinite-horizon settings, as both the belief state and action spaces grow with the accumulation of information over time. We propose a finite-memory truncation framework that approximates infinite-horizon POMGs by a finite-state, finite-action Markov game, where agents condition decisions only on finite windows of common and private information. Under suitable filter stability (forgetting) conditions, we show that any Nash equilibrium of the truncated game is an $\varepsilon$-Nash equilibrium of the original POMG, where $\varepsilon \to 0$ as the truncation length increases.
format Preprint
id arxiv_https___arxiv_org_abs_2604_05131
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Nash Approximation Gap in Truncated Infinite-horizon Partially Observable Markov Games
Sang, Lan
Maheshwari, Chinmay
Multiagent Systems
Systems and Control
Partially Observable Markov Games (POMGs) provide a general framework for modeling multi-agent sequential decision-making under asymmetric information. A common approach is to reformulate a POMG as a fully observable Markov game over belief states, where the state is the conditional distribution of the system state and agents' private information given common information, and actions correspond to mappings (prescriptions) from private information to actions. However, this reformulation is intractable in infinite-horizon settings, as both the belief state and action spaces grow with the accumulation of information over time. We propose a finite-memory truncation framework that approximates infinite-horizon POMGs by a finite-state, finite-action Markov game, where agents condition decisions only on finite windows of common and private information. Under suitable filter stability (forgetting) conditions, we show that any Nash equilibrium of the truncated game is an $\varepsilon$-Nash equilibrium of the original POMG, where $\varepsilon \to 0$ as the truncation length increases.
title Nash Approximation Gap in Truncated Infinite-horizon Partially Observable Markov Games
topic Multiagent Systems
Systems and Control
url https://arxiv.org/abs/2604.05131