Investigating Ethical Data Communication with Purrsuasion: An Educational Game about Negotiated Data Disclosure

Fuente: arXiv
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Main Authors: Mehta, Krisha, Elahi, Sami, Kale, Alex
Format: Preprint
Published: 2026
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author Mehta, Krisha
Elahi, Sami
Kale, Alex
author_facet Mehta, Krisha
Elahi, Sami
Kale, Alex
contents Data communication entails ethical dilemmas where situational constraints forbid full disclosure of source data. Whereas visualization research and pedagogy often frames ethics as a matter of individuals making deceptive design choices or being misled, disclosure problems involve negotiation between pro-social actors. To provide observability into these situated judgments, we contribute Purrsuasion, an open-source visualization game where participants play the roles of (i) data providers designing visualizations subject to disclosure constraints and (ii) data seekers requesting information and awarding a contract. We deploy Purrsuasion in an undergraduate data science class (N = 27), gathering gameplay data to support a mixed-methods analysis of students' communication dynamics, problem solving, and trust formation. We find that difficulties envisioning an ideal visualization solution lead to satisficing in visualization authoring and difficulties attributing authorial intent. Given these challenges, we approach scoring student solutions by developing a heuristic rubric that supports sociotechnical judgments of disclosure adherence.
format Preprint
id arxiv_https___arxiv_org_abs_2604_05200
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Investigating Ethical Data Communication with Purrsuasion: An Educational Game about Negotiated Data Disclosure
Mehta, Krisha
Elahi, Sami
Kale, Alex
Human-Computer Interaction
Data communication entails ethical dilemmas where situational constraints forbid full disclosure of source data. Whereas visualization research and pedagogy often frames ethics as a matter of individuals making deceptive design choices or being misled, disclosure problems involve negotiation between pro-social actors. To provide observability into these situated judgments, we contribute Purrsuasion, an open-source visualization game where participants play the roles of (i) data providers designing visualizations subject to disclosure constraints and (ii) data seekers requesting information and awarding a contract. We deploy Purrsuasion in an undergraduate data science class (N = 27), gathering gameplay data to support a mixed-methods analysis of students' communication dynamics, problem solving, and trust formation. We find that difficulties envisioning an ideal visualization solution lead to satisficing in visualization authoring and difficulties attributing authorial intent. Given these challenges, we approach scoring student solutions by developing a heuristic rubric that supports sociotechnical judgments of disclosure adherence.
title Investigating Ethical Data Communication with Purrsuasion: An Educational Game about Negotiated Data Disclosure
topic Human-Computer Interaction
url https://arxiv.org/abs/2604.05200