Investigating Ethical Data Communication with Purrsuasion: An Educational Game about Negotiated Data Disclosure
Fuente:
arXiv
Saved in:
| Main Authors: | Mehta, Krisha, Elahi, Sami, Kale, Alex |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Designing for Disclosure in Data Visualizations
by: Mehta, Krisha, et al.
Published: (2025)
by: Mehta, Krisha, et al.
Published: (2025)
Toward a Logic of Generalization about Visualization as a Decision Aid
by: Kale, Alex
Published: (2025)
by: Kale, Alex
Published: (2025)
Designing a Lightweight GenAI Interface for Visual Data Analysis
by: Koonchanok, Ratanond, et al.
Published: (2025)
by: Koonchanok, Ratanond, et al.
Published: (2025)
"Being Simple on Complex Issues" -- Accounts on Visual Data Communication about Climate Change
by: Schuster, Regina, et al.
Published: (2022)
by: Schuster, Regina, et al.
Published: (2022)
Children's Online Safety Risks and Ethical Considerations in XR Games
by: Zhang, Zinan, et al.
Published: (2026)
by: Zhang, Zinan, et al.
Published: (2026)
VMC: A Grammar for Visualizing Statistical Model Checks
by: Guo, Ziyang, et al.
Published: (2024)
by: Guo, Ziyang, et al.
Published: (2024)
Exploring Emerging Norms of AI Attribution and Disclosure in Programming Education
by: Ye, Runlong, et al.
Published: (2026)
by: Ye, Runlong, et al.
Published: (2026)
Nonvisual Support for Understanding and Reasoning about Data Structures
by: Wimer, Brianna L., et al.
Published: (2026)
by: Wimer, Brianna L., et al.
Published: (2026)
Ethical Implications of AI in Data Collection: Balancing Innovation with Privacy
by: Mirishli, Shahmar
Published: (2025)
by: Mirishli, Shahmar
Published: (2025)
Negotiating Digital Identities with AI Companions: Motivations, Strategies, and Emotional Outcomes
by: Ma, Renkai, et al.
Published: (2026)
by: Ma, Renkai, et al.
Published: (2026)
Visualization in Motion in Video Games for Different Types of Data
by: Bucchieri, Federica, et al.
Published: (2024)
by: Bucchieri, Federica, et al.
Published: (2024)
Visual Decoding Operators: Towards a Compositional Theory of Visualization Perception
by: Long, Sheng, et al.
Published: (2026)
by: Long, Sheng, et al.
Published: (2026)
From Human Negotiation to Agent Negotiation: Personal Mobility Agents in Automated Traffic
by: Jansen, Pascal
Published: (2026)
by: Jansen, Pascal
Published: (2026)
GameDevDojo -- An Educational Game for Teaching Game Development Concepts
by: Holly, Michael, et al.
Published: (2024)
by: Holly, Michael, et al.
Published: (2024)
Underspecified Human Decision Experiments Considered Harmful
by: Hullman, Jessica, et al.
Published: (2024)
by: Hullman, Jessica, et al.
Published: (2024)
Preliminary Guidelines For Combining Data Integration and Visual Data Analysis
by: Coscia, Adam, et al.
Published: (2024)
by: Coscia, Adam, et al.
Published: (2024)
Facilitating Individuals' Sensemaking about Sedentary Behavior via Contextualized Data
by: Xu, Kefan, et al.
Published: (2025)
by: Xu, Kefan, et al.
Published: (2025)
Cognitive Engagement for STEM+C Education: Investigating Serious Game Impact on Graph Structure Learning with fNIRS
by: Sharmin, Shayla, et al.
Published: (2023)
by: Sharmin, Shayla, et al.
Published: (2023)
AI Disclosure with DAISY
by: Ahmetoglu, Yoana, et al.
Published: (2026)
by: Ahmetoglu, Yoana, et al.
Published: (2026)
Crossing Margins: Intersectional Users' Ethical Concerns about Software
by: Olson, Lauren, et al.
Published: (2024)
by: Olson, Lauren, et al.
Published: (2024)
An Investigation of Experiences Engaging the Margins in Data-Centric Innovation
by: Thompson, Gabriella, et al.
Published: (2025)
by: Thompson, Gabriella, et al.
Published: (2025)
Crafting a Personal Journaling Practice: Negotiating Ecosystems of Materials, Personal Context, and Community in Analog Journaling
by: Lin, Katherine, et al.
Published: (2025)
by: Lin, Katherine, et al.
Published: (2025)
Predicting Cognitive Load Using Sensor Data in a Literacy Game
by: Cai, Minghao, et al.
Published: (2024)
by: Cai, Minghao, et al.
Published: (2024)
What Can Interactive Visualization do for Participatory Budgeting in Chicago?
by: Kale, Alex, et al.
Published: (2024)
by: Kale, Alex, et al.
Published: (2024)
Designing Transformational Games to Support Socio-ethical Reasoning about Generative AI
by: Solyst, Jaemarie, et al.
Published: (2026)
by: Solyst, Jaemarie, et al.
Published: (2026)
Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation
by: Hadan, Hilda, et al.
Published: (2025)
by: Hadan, Hilda, et al.
Published: (2025)
Towards Collective Storytelling: Investigating Audience Annotations in Data Visualizations
by: Kauer, Tobias, et al.
Published: (2025)
by: Kauer, Tobias, et al.
Published: (2025)
What is the message? Perspectives on Visual Data Communication
by: Schuster, Regina, et al.
Published: (2023)
by: Schuster, Regina, et al.
Published: (2023)
SceneLoom: Communicating Data with Scene Context
by: Gao, Lin, et al.
Published: (2025)
by: Gao, Lin, et al.
Published: (2025)
Game-Based Discovery: Harnessing Mini-Games within Primary Games for Scientific Data Collection and Problem Solving
by: Phadke, Abhishek, et al.
Published: (2024)
by: Phadke, Abhishek, et al.
Published: (2024)
Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity
by: Hegedues, Christine, et al.
Published: (2023)
by: Hegedues, Christine, et al.
Published: (2023)
MentalImager: Exploring Generative Images for Assisting Support-Seekers' Self-Disclosure in Online Mental Health Communities
by: Zhang, Han, et al.
Published: (2024)
by: Zhang, Han, et al.
Published: (2024)
Investigating How Music Affects Persuasion, Engagement, and Emotion in Data Videos
by: Gomasta, Sarmistha Sarna, et al.
Published: (2026)
by: Gomasta, Sarmistha Sarna, et al.
Published: (2026)
SoK: Understanding the Pedagogical, Health, Ethical, and Privacy Challenges of Extended Reality in Early Childhood Education
by: Khadka, Supriya, et al.
Published: (2026)
by: Khadka, Supriya, et al.
Published: (2026)
AI Sensing and Intervention in Higher Education: Student Perceptions of Learning Impacts, Affective Responses, and Ethical Priorities
by: Han, Bingyi, et al.
Published: (2026)
by: Han, Bingyi, et al.
Published: (2026)
Investigating the Effect of Display Refresh Rate on First-Person Shooting Games
by: Qin, Haoshen, et al.
Published: (2024)
by: Qin, Haoshen, et al.
Published: (2024)
Investigating Trading Mechanisms as a Driver for User Experience in Racing Games
by: Arbesser-Rastburg, Georg, et al.
Published: (2024)
by: Arbesser-Rastburg, Georg, et al.
Published: (2024)
Investigating Seamless Transitions Between Immersive Computational Notebooks and Embodied Data Interactions
by: In, Sungwon, et al.
Published: (2025)
by: In, Sungwon, et al.
Published: (2025)
Assessing Data Literacy in K-12 Education: Challenges and Opportunities
by: Goldman, Annabel, et al.
Published: (2026)
by: Goldman, Annabel, et al.
Published: (2026)
"It doesn't tell me anything about how my data is used'': User Perceptions of Data Collection Purposes
by: Kyi, Lin, et al.
Published: (2023)
by: Kyi, Lin, et al.
Published: (2023)
Similar Items
-
Designing for Disclosure in Data Visualizations
by: Mehta, Krisha, et al.
Published: (2025) -
Toward a Logic of Generalization about Visualization as a Decision Aid
by: Kale, Alex
Published: (2025) -
Designing a Lightweight GenAI Interface for Visual Data Analysis
by: Koonchanok, Ratanond, et al.
Published: (2025) -
"Being Simple on Complex Issues" -- Accounts on Visual Data Communication about Climate Change
by: Schuster, Regina, et al.
Published: (2022) -
Children's Online Safety Risks and Ethical Considerations in XR Games
by: Zhang, Zinan, et al.
Published: (2026)