Formal specification and behavioral simulation of the holiday gift exchange game

Fuente: arXiv
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1. Verfasser: Quigley, Daniel
Format: Preprint
Veröffentlicht: 2026
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author Quigley, Daniel
author_facet Quigley, Daniel
contents The holiday gift exchange game is a familiar social institution with nontrivial strategic structure. We provide a formal treatment of the game's mechanics, defining the state space, action sets, and the recursive structure of stealing chains; we prove termination and derive an algorithm for counting distinct game trajectories, which grow far faster than the space of possible final allocations. Beyond the base mechanics, we introduce a decorated model incorporating partial information, social costs, and adaptive strategies grounded in discrete choice theory and the frustration-aggression literature. A full factorial simulation of 240,000 games yields three findings of note: implicit social costs are the dominant regulator of aggression, reducing stealing by 27--48\% and outweighing both uncertainty and strategic sophistication; partial information, contrary to expectation, slightly increases stealing through asymmetric uncertainty; correlated valuations amplify every behavioral effect, so that consensus about gift quality, rather than the features themselves, is what intensifies competition. The first-player advantage is robust across all conditions.
format Preprint
id arxiv_https___arxiv_org_abs_2604_05219
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Formal specification and behavioral simulation of the holiday gift exchange game
Quigley, Daniel
Computer Science and Game Theory
Combinatorics
History and Overview
05A15 (Primary) 91A06, 91A60 (Secondary)
G.2.1; I.6.8; I.6.5
The holiday gift exchange game is a familiar social institution with nontrivial strategic structure. We provide a formal treatment of the game's mechanics, defining the state space, action sets, and the recursive structure of stealing chains; we prove termination and derive an algorithm for counting distinct game trajectories, which grow far faster than the space of possible final allocations. Beyond the base mechanics, we introduce a decorated model incorporating partial information, social costs, and adaptive strategies grounded in discrete choice theory and the frustration-aggression literature. A full factorial simulation of 240,000 games yields three findings of note: implicit social costs are the dominant regulator of aggression, reducing stealing by 27--48\% and outweighing both uncertainty and strategic sophistication; partial information, contrary to expectation, slightly increases stealing through asymmetric uncertainty; correlated valuations amplify every behavioral effect, so that consensus about gift quality, rather than the features themselves, is what intensifies competition. The first-player advantage is robust across all conditions.
title Formal specification and behavioral simulation of the holiday gift exchange game
topic Computer Science and Game Theory
Combinatorics
History and Overview
05A15 (Primary) 91A06, 91A60 (Secondary)
G.2.1; I.6.8; I.6.5
url https://arxiv.org/abs/2604.05219