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Main Authors: Beach, Hunter M, Nicolas, Devin Jay D San, Miller, Carly, Ly, Cathy, Duval, Jared
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2604.05249
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author Beach, Hunter M
Nicolas, Devin Jay D San
Miller, Carly
Ly, Cathy
Duval, Jared
author_facet Beach, Hunter M
Nicolas, Devin Jay D San
Miller, Carly
Ly, Cathy
Duval, Jared
contents Motor challenges are prevalent among autistic children, and games are able to simultaneously produce clinically meaningful results and provide a motivating context, but many current solutions are too rigid. We conducted a two-phase qualitative study comprised of semi-structured interviews and participatory design workshops with 7 pediatric physical and 5 occupational therapists (PTs/OTs) to investigate their perspectives and experiences with game and play-based interventions. We identified 8 prominent themes describing key characteristics of current successful interventions, opportunities, and barriers to adoption in clinical practice. We present a speculative design informed by thematic analysis that addresses current challenges of rigidity in Serious Games for Health (SG4H). Our modular platform (AutMotion Studio) hosts a suite of interventions as customizable minigames, allowing community members to contribute to and employ Wizard of Oz paradigms for flexible appropriation strategies.
format Preprint
id arxiv_https___arxiv_org_abs_2604_05249
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills
Beach, Hunter M
Nicolas, Devin Jay D San
Miller, Carly
Ly, Cathy
Duval, Jared
Human-Computer Interaction
Motor challenges are prevalent among autistic children, and games are able to simultaneously produce clinically meaningful results and provide a motivating context, but many current solutions are too rigid. We conducted a two-phase qualitative study comprised of semi-structured interviews and participatory design workshops with 7 pediatric physical and 5 occupational therapists (PTs/OTs) to investigate their perspectives and experiences with game and play-based interventions. We identified 8 prominent themes describing key characteristics of current successful interventions, opportunities, and barriers to adoption in clinical practice. We present a speculative design informed by thematic analysis that addresses current challenges of rigidity in Serious Games for Health (SG4H). Our modular platform (AutMotion Studio) hosts a suite of interventions as customizable minigames, allowing community members to contribute to and employ Wizard of Oz paradigms for flexible appropriation strategies.
title Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills
topic Human-Computer Interaction
url https://arxiv.org/abs/2604.05249