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| Main Authors: | , , , , |
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| Format: | Preprint |
| Published: |
2026
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2604.05249 |
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| _version_ | 1866913009393205248 |
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| author | Beach, Hunter M Nicolas, Devin Jay D San Miller, Carly Ly, Cathy Duval, Jared |
| author_facet | Beach, Hunter M Nicolas, Devin Jay D San Miller, Carly Ly, Cathy Duval, Jared |
| contents | Motor challenges are prevalent among autistic children, and games are able to simultaneously produce clinically meaningful results and provide a motivating context, but many current solutions are too rigid. We conducted a two-phase qualitative study comprised of semi-structured interviews and participatory design workshops with 7 pediatric physical and 5 occupational therapists (PTs/OTs) to investigate their perspectives and experiences with game and play-based interventions. We identified 8 prominent themes describing key characteristics of current successful interventions, opportunities, and barriers to adoption in clinical practice. We present a speculative design informed by thematic analysis that addresses current challenges of rigidity in Serious Games for Health (SG4H). Our modular platform (AutMotion Studio) hosts a suite of interventions as customizable minigames, allowing community members to contribute to and employ Wizard of Oz paradigms for flexible appropriation strategies. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2604_05249 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills Beach, Hunter M Nicolas, Devin Jay D San Miller, Carly Ly, Cathy Duval, Jared Human-Computer Interaction Motor challenges are prevalent among autistic children, and games are able to simultaneously produce clinically meaningful results and provide a motivating context, but many current solutions are too rigid. We conducted a two-phase qualitative study comprised of semi-structured interviews and participatory design workshops with 7 pediatric physical and 5 occupational therapists (PTs/OTs) to investigate their perspectives and experiences with game and play-based interventions. We identified 8 prominent themes describing key characteristics of current successful interventions, opportunities, and barriers to adoption in clinical practice. We present a speculative design informed by thematic analysis that addresses current challenges of rigidity in Serious Games for Health (SG4H). Our modular platform (AutMotion Studio) hosts a suite of interventions as customizable minigames, allowing community members to contribute to and employ Wizard of Oz paradigms for flexible appropriation strategies. |
| title | Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2604.05249 |