INTERACT: An AI-Driven Extended Reality Framework for Accesible Communication Featuring Real-Time Sign Language Interpretation and Emotion Recognition

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Tantaroudas, Nikolaos D., McCracken, Andrew J., Karachalios, Ilias, Papatheou, Evangelos
Format: Preprint
Publié: 2026
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866911571920289792
author Tantaroudas, Nikolaos D.
McCracken, Andrew J.
Karachalios, Ilias
Papatheou, Evangelos
author_facet Tantaroudas, Nikolaos D.
McCracken, Andrew J.
Karachalios, Ilias
Papatheou, Evangelos
contents Video conferencing has become central to professional collaboration, yet most platforms offer limited support for deaf, hard-of-hearing, and multilingual users. The World Health Organisation estimates that over 430 million people worldwide require rehabilitation for disabling hearing loss, a figure projected to exceed 700 million by 2050. Conventional accessibility measures remain constrained by high costs, limited availability, and logistical barriers, while Extended Reality (XR) technologies open new possibilities for immersive and inclusive communication. This paper presents INTERACT (Inclusive Networking for Translation and Embodied Real-Time Augmented Communication Tool), an AI-driven XR platform that integrates real-time speech-to-text conversion, International Sign Language (ISL) rendering through 3D avatars, multilingual translation, and emotion recognition within an immersive virtual environment. Built on the CORTEX2 framework and deployed on Meta Quest 3 headsets, INTERACT combines Whisper for speech recognition, NLLB for multilingual translation, RoBERTa for emotion classification, and Google MediaPipe for gesture extraction. Pilot evaluations were conducted in two phases, first with technical experts from academia and industry, and subsequently with members of the deaf community. The trials reported 92% user satisfaction, transcription accuracy above 85%, and 90% emotion-detection precision, with a mean overall experience rating of 4.6 out of 5.0 and 90% of participants willing to take part in further testing. The results highlight strong potential for advancing accessibility across educational, cultural, and professional settings. An extended version of this work, including full pilot data and implementation details, has been published as an Open Research Europe article [Tantaroudas et al., 2026a].
format Preprint
id arxiv_https___arxiv_org_abs_2604_05605
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle INTERACT: An AI-Driven Extended Reality Framework for Accesible Communication Featuring Real-Time Sign Language Interpretation and Emotion Recognition
Tantaroudas, Nikolaos D.
McCracken, Andrew J.
Karachalios, Ilias
Papatheou, Evangelos
Computational Engineering, Finance, and Science
Artificial Intelligence
Computation and Language
Computer Vision and Pattern Recognition
Emerging Technologies
Video conferencing has become central to professional collaboration, yet most platforms offer limited support for deaf, hard-of-hearing, and multilingual users. The World Health Organisation estimates that over 430 million people worldwide require rehabilitation for disabling hearing loss, a figure projected to exceed 700 million by 2050. Conventional accessibility measures remain constrained by high costs, limited availability, and logistical barriers, while Extended Reality (XR) technologies open new possibilities for immersive and inclusive communication. This paper presents INTERACT (Inclusive Networking for Translation and Embodied Real-Time Augmented Communication Tool), an AI-driven XR platform that integrates real-time speech-to-text conversion, International Sign Language (ISL) rendering through 3D avatars, multilingual translation, and emotion recognition within an immersive virtual environment. Built on the CORTEX2 framework and deployed on Meta Quest 3 headsets, INTERACT combines Whisper for speech recognition, NLLB for multilingual translation, RoBERTa for emotion classification, and Google MediaPipe for gesture extraction. Pilot evaluations were conducted in two phases, first with technical experts from academia and industry, and subsequently with members of the deaf community. The trials reported 92% user satisfaction, transcription accuracy above 85%, and 90% emotion-detection precision, with a mean overall experience rating of 4.6 out of 5.0 and 90% of participants willing to take part in further testing. The results highlight strong potential for advancing accessibility across educational, cultural, and professional settings. An extended version of this work, including full pilot data and implementation details, has been published as an Open Research Europe article [Tantaroudas et al., 2026a].
title INTERACT: An AI-Driven Extended Reality Framework for Accesible Communication Featuring Real-Time Sign Language Interpretation and Emotion Recognition
topic Computational Engineering, Finance, and Science
Artificial Intelligence
Computation and Language
Computer Vision and Pattern Recognition
Emerging Technologies
url https://arxiv.org/abs/2604.05605