LUDOBENCH: Evaluating LLM Behavioural Decision-Making Through Spot-Based Board Game Scenarios in Ludo

Fuente: arXiv
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Main Authors: Jain, Ojas, Kumar, Dhruv
Format: Preprint
Published: 2026
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author Jain, Ojas
Kumar, Dhruv
author_facet Jain, Ojas
Kumar, Dhruv
contents We introduce LudoBench, a benchmark for evaluating LLM strategic reasoning in Ludo, a stochastic multi-agent board game whose dice mechanics, piece capture, safe-square navigation, and home-path progression introduce meaningful planning complexity. LudoBench comprises 480 handcrafted spot scenarios across 12 behaviorally distinct decision categories, each isolating a specific strategic choice. We additionally contribute a fully functional 4-player Ludo simulator supporting Random, Heuristic, Game-Theory, and LLM agents. The game-theory agent uses Expectiminimax search with depth-limited lookahead to provide a principled strategic ceiling beyond greedy heuristics. Evaluating six models spanning four model families, we find that all models agree with the game-theory baseline only 40-46% of the time. Models split into distinct behavioral archetypes: finishers that complete pieces but neglect development, and builders that develop but never finish. Each archetype captures only half of the game theory strategy. Models also display measurable behavioral shifts under history-conditioned grudge framing on identical board states, revealing prompt-sensitivity as a key vulnerability. LudoBench provides a lightweight and interpretable framework for benchmarking LLM strategic reasoning under uncertainty. All code, the spot dataset (480 entries) and model outputs are available at https://anonymous.4open.science/r/LudoBench-5CBF/
format Preprint
id arxiv_https___arxiv_org_abs_2604_05681
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle LUDOBENCH: Evaluating LLM Behavioural Decision-Making Through Spot-Based Board Game Scenarios in Ludo
Jain, Ojas
Kumar, Dhruv
Artificial Intelligence
Computation and Language
Computer Science and Game Theory
Machine Learning
Multiagent Systems
We introduce LudoBench, a benchmark for evaluating LLM strategic reasoning in Ludo, a stochastic multi-agent board game whose dice mechanics, piece capture, safe-square navigation, and home-path progression introduce meaningful planning complexity. LudoBench comprises 480 handcrafted spot scenarios across 12 behaviorally distinct decision categories, each isolating a specific strategic choice. We additionally contribute a fully functional 4-player Ludo simulator supporting Random, Heuristic, Game-Theory, and LLM agents. The game-theory agent uses Expectiminimax search with depth-limited lookahead to provide a principled strategic ceiling beyond greedy heuristics. Evaluating six models spanning four model families, we find that all models agree with the game-theory baseline only 40-46% of the time. Models split into distinct behavioral archetypes: finishers that complete pieces but neglect development, and builders that develop but never finish. Each archetype captures only half of the game theory strategy. Models also display measurable behavioral shifts under history-conditioned grudge framing on identical board states, revealing prompt-sensitivity as a key vulnerability. LudoBench provides a lightweight and interpretable framework for benchmarking LLM strategic reasoning under uncertainty. All code, the spot dataset (480 entries) and model outputs are available at https://anonymous.4open.science/r/LudoBench-5CBF/
title LUDOBENCH: Evaluating LLM Behavioural Decision-Making Through Spot-Based Board Game Scenarios in Ludo
topic Artificial Intelligence
Computation and Language
Computer Science and Game Theory
Machine Learning
Multiagent Systems
url https://arxiv.org/abs/2604.05681