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Bibliographic Details
Main Authors: Ziganshin, Ainur, Vitucci, Enrico M., Kotterman, Wim, Thomae, Reiner, Schneider, Christian, Degli-Esposti, Vittorio
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2604.05991
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author Ziganshin, Ainur
Vitucci, Enrico M.
Kotterman, Wim
Thomae, Reiner
Schneider, Christian
Degli-Esposti, Vittorio
author_facet Ziganshin, Ainur
Vitucci, Enrico M.
Kotterman, Wim
Thomae, Reiner
Schneider, Christian
Degli-Esposti, Vittorio
contents Realistic modeling of scattering from curved metallic bodies - such as vehicles and roadside structures - is essential for cellular and vehicular channel modeling as well as radar applications. A practical approach is to approximate curved surfaces with planar facets and apply ray-tracing with diffraction methods; however, accuracy depends critically on both geometric discretization and diffraction modeling. This work investigates ray-tracing-based modeling of near-field scattering from curved bodies, including the forward (shadow) region, using the Uniform Theory of Diffraction (UTD), extended with vertex diffraction and double-bounce interactions. A discretization strategy linking facet size to local curvature and wavelength is proposed to balance geometric fidelity, computational accuracy and efficiency. Validation is performed against analytical solutions and full-wave simulations for canonical geometries (sphere and circular cylinder), as well as a realistic vehicle model to demonstrate the method's practical relevance. Results show that appropriate discretization combined with extended diffraction modeling significantly improves scattering prediction from curved bodies, providing a computationally efficient framework for vehicular propagation and integrated sensing and communication (ISAC) channel modeling.
format Preprint
id arxiv_https___arxiv_org_abs_2604_05991
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Ray-Based Simulation of Scattering from Discretized Curved Bodies for Vehicular and ISAC Applications
Ziganshin, Ainur
Vitucci, Enrico M.
Kotterman, Wim
Thomae, Reiner
Schneider, Christian
Degli-Esposti, Vittorio
Signal Processing
Realistic modeling of scattering from curved metallic bodies - such as vehicles and roadside structures - is essential for cellular and vehicular channel modeling as well as radar applications. A practical approach is to approximate curved surfaces with planar facets and apply ray-tracing with diffraction methods; however, accuracy depends critically on both geometric discretization and diffraction modeling. This work investigates ray-tracing-based modeling of near-field scattering from curved bodies, including the forward (shadow) region, using the Uniform Theory of Diffraction (UTD), extended with vertex diffraction and double-bounce interactions. A discretization strategy linking facet size to local curvature and wavelength is proposed to balance geometric fidelity, computational accuracy and efficiency. Validation is performed against analytical solutions and full-wave simulations for canonical geometries (sphere and circular cylinder), as well as a realistic vehicle model to demonstrate the method's practical relevance. Results show that appropriate discretization combined with extended diffraction modeling significantly improves scattering prediction from curved bodies, providing a computationally efficient framework for vehicular propagation and integrated sensing and communication (ISAC) channel modeling.
title Ray-Based Simulation of Scattering from Discretized Curved Bodies for Vehicular and ISAC Applications
topic Signal Processing
url https://arxiv.org/abs/2604.05991