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Hauptverfasser: Frank, Ian, Kawanishi, Kanata
Format: Preprint
Veröffentlicht: 2026
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2604.06186
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author Frank, Ian
Kawanishi, Kanata
author_facet Frank, Ian
Kawanishi, Kanata
contents Search algorithms are a foundational topic in artificial intelligence education, yet even simple domains can generate large state spaces that challenge learners' ability to form accurate mental models. This paper presents an interactive learning system that demonstrates the feasibility of visualising the entire reachable state space of the 8-puzzle (181,440 states), while tightly coupling abstract graph structure with concrete puzzle manipulation. Built using Unity and modern GPU-based rendering techniques, the system enables real-time exploration of global structure, step-by-step execution of search algorithms, and direct comparison of how different strategies traverse the same space. We describe the system's design, visualisation layouts, and educational use, reporting findings from an initial classroom deployment and pilot study with students at different levels of university education. Overall, the results indicate that full state-space visualisation is both technically feasible and educationally valuable for supporting conceptual understanding of search behaviour within this canonical problem domain.
format Preprint
id arxiv_https___arxiv_org_abs_2604_06186
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Full State-Space Visualisation of the 8-Puzzle: Feasibility, Design, and Educational Use
Frank, Ian
Kawanishi, Kanata
Human-Computer Interaction
Artificial Intelligence
Search algorithms are a foundational topic in artificial intelligence education, yet even simple domains can generate large state spaces that challenge learners' ability to form accurate mental models. This paper presents an interactive learning system that demonstrates the feasibility of visualising the entire reachable state space of the 8-puzzle (181,440 states), while tightly coupling abstract graph structure with concrete puzzle manipulation. Built using Unity and modern GPU-based rendering techniques, the system enables real-time exploration of global structure, step-by-step execution of search algorithms, and direct comparison of how different strategies traverse the same space. We describe the system's design, visualisation layouts, and educational use, reporting findings from an initial classroom deployment and pilot study with students at different levels of university education. Overall, the results indicate that full state-space visualisation is both technically feasible and educationally valuable for supporting conceptual understanding of search behaviour within this canonical problem domain.
title Full State-Space Visualisation of the 8-Puzzle: Feasibility, Design, and Educational Use
topic Human-Computer Interaction
Artificial Intelligence
url https://arxiv.org/abs/2604.06186