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| Autori principali: | , |
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| Natura: | Preprint |
| Pubblicazione: |
2026
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| Accesso online: | https://arxiv.org/abs/2604.06748 |
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| _version_ | 1866910112171425792 |
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| author | Schmidt, Carlos Reiß, Simon |
| author_facet | Schmidt, Carlos Reiß, Simon |
| contents | Visual in-context learning models are designed to adapt to new tasks by leveraging a set of example input-output pairs, enabling rapid generalization without task-specific fine-tuning. However, these models operate in a fundamentally static paradigm: while they can adapt to new tasks, they lack any mechanism to incorporate user-provided guidance signals such as scribbles, clicks, or bounding boxes to steer or refine the prediction process. This limitation is particularly restrictive in real-world applications, where users want to actively guide model predictions, e.g., by highlighting the target object for segmentation, indicating a region which should be visually altered, or isolating a specific person in a complex scene to run targeted pose estimation. In this work, we propose a simple method to transform static visual in-context learners, particularly the DeLVM approach, into highly controllable, user-driven systems, i.e., Interactive DeLVM, enabling seamless interaction through natural visual cues such as scribbles, clicks, or drawing boxes. Specifically, by encoding interactions directly into the example input-output pairs, we keep the philosophy of visual in-context learning intact: enabling users to prompt models with unseen interactions without fine-tuning and empowering them to dynamically steer model predictions with personalized interactions. Our experiments demonstrate that SOTA visual in-context learning models fail to effectively leverage interaction cues, often ignoring user guidance entirely. In contrast, our method excels in controllable, user-guided scenarios, achieving improvements of $+7.95%$ IoU for interactive segmentation, $+2.46$ PSNR for directed super-resolution, and $-3.14%$ LPIPS for interactive object removal. With this, our work bridges the gap between rigid static task adaptation and fluid interactivity for user-centric visual in-context learning. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2604_06748 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | From Static to Interactive: Adapting Visual in-Context Learners for User-Driven Tasks Schmidt, Carlos Reiß, Simon Computer Vision and Pattern Recognition Visual in-context learning models are designed to adapt to new tasks by leveraging a set of example input-output pairs, enabling rapid generalization without task-specific fine-tuning. However, these models operate in a fundamentally static paradigm: while they can adapt to new tasks, they lack any mechanism to incorporate user-provided guidance signals such as scribbles, clicks, or bounding boxes to steer or refine the prediction process. This limitation is particularly restrictive in real-world applications, where users want to actively guide model predictions, e.g., by highlighting the target object for segmentation, indicating a region which should be visually altered, or isolating a specific person in a complex scene to run targeted pose estimation. In this work, we propose a simple method to transform static visual in-context learners, particularly the DeLVM approach, into highly controllable, user-driven systems, i.e., Interactive DeLVM, enabling seamless interaction through natural visual cues such as scribbles, clicks, or drawing boxes. Specifically, by encoding interactions directly into the example input-output pairs, we keep the philosophy of visual in-context learning intact: enabling users to prompt models with unseen interactions without fine-tuning and empowering them to dynamically steer model predictions with personalized interactions. Our experiments demonstrate that SOTA visual in-context learning models fail to effectively leverage interaction cues, often ignoring user guidance entirely. In contrast, our method excels in controllable, user-guided scenarios, achieving improvements of $+7.95%$ IoU for interactive segmentation, $+2.46$ PSNR for directed super-resolution, and $-3.14%$ LPIPS for interactive object removal. With this, our work bridges the gap between rigid static task adaptation and fluid interactivity for user-centric visual in-context learning. |
| title | From Static to Interactive: Adapting Visual in-Context Learners for User-Driven Tasks |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2604.06748 |