GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents

Fuente: arXiv
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Autori principali: Ouyang, Mingyu, Hu, Siyuan, Lin, Kevin Qinghong, Ng, Hwee Tou, Shou, Mike Zheng
Natura: Preprint
Pubblicazione: 2026
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author Ouyang, Mingyu
Hu, Siyuan
Lin, Kevin Qinghong
Ng, Hwee Tou
Shou, Mike Zheng
author_facet Ouyang, Mingyu
Hu, Siyuan
Lin, Kevin Qinghong
Ng, Hwee Tou
Shou, Mike Zheng
contents Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2604_07429
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
Ouyang, Mingyu
Hu, Siyuan
Lin, Kevin Qinghong
Ng, Hwee Tou
Shou, Mike Zheng
Computer Vision and Pattern Recognition
Artificial Intelligence
Human-Computer Interaction
Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.
title GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Human-Computer Interaction
url https://arxiv.org/abs/2604.07429