Generative Experiences for Digital Mental Health Interventions: Evidence from a Randomized Study

Fuente: arXiv
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Main Authors: Bhattacharjee, Ananya, Liut, Michael, Jörke, Matthew, Yang, Diyi, Brunskill, Emma
Format: Preprint
Published: 2026
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author Bhattacharjee, Ananya
Liut, Michael
Jörke, Matthew
Yang, Diyi
Brunskill, Emma
author_facet Bhattacharjee, Ananya
Liut, Michael
Jörke, Matthew
Yang, Diyi
Brunskill, Emma
contents Digital mental health (DMH) tools have extensively explored personalization of interventions to users' needs and contexts. However, this personalization often targets what support is provided, not how it is experienced. Even well-matched content can fail when the interaction format misaligns with how someone can engage. We introduce generative experience as a paradigm for DMH support, where the intervention experience is composed at runtime. We instantiate this in GUIDE, a system that generates personalized intervention content and multimodal interaction structure through rubric-guided generation of modular components. In a preregistered study with N = 237 participants, GUIDE significantly reduced stress (p = .02) and improved the user experience (p = .04) compared to an LLM-based cognitive restructuring control. GUIDE also supported diverse forms of reflection and action through varied interaction flows, while revealing tensions around personalization across the interaction sequence. This work lays the foundation for interventions that dynamically shape how support is experienced and enacted in digital settings.
format Preprint
id arxiv_https___arxiv_org_abs_2604_07558
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Generative Experiences for Digital Mental Health Interventions: Evidence from a Randomized Study
Bhattacharjee, Ananya
Liut, Michael
Jörke, Matthew
Yang, Diyi
Brunskill, Emma
Human-Computer Interaction
Artificial Intelligence
Digital mental health (DMH) tools have extensively explored personalization of interventions to users' needs and contexts. However, this personalization often targets what support is provided, not how it is experienced. Even well-matched content can fail when the interaction format misaligns with how someone can engage. We introduce generative experience as a paradigm for DMH support, where the intervention experience is composed at runtime. We instantiate this in GUIDE, a system that generates personalized intervention content and multimodal interaction structure through rubric-guided generation of modular components. In a preregistered study with N = 237 participants, GUIDE significantly reduced stress (p = .02) and improved the user experience (p = .04) compared to an LLM-based cognitive restructuring control. GUIDE also supported diverse forms of reflection and action through varied interaction flows, while revealing tensions around personalization across the interaction sequence. This work lays the foundation for interventions that dynamically shape how support is experienced and enacted in digital settings.
title Generative Experiences for Digital Mental Health Interventions: Evidence from a Randomized Study
topic Human-Computer Interaction
Artificial Intelligence
url https://arxiv.org/abs/2604.07558