Valve: Production Online-Offline Inference Colocation with Jointly-Bounded Preemption Latency and Rate

Fuente: arXiv
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Main Authors: Liu, Fangyue, Liu, Hua, Lyu, Xinyuan, Ai, Shuo, Liang, Hao, Chen, Lingpeng, Hu, Ziqian, Zha, Chong, Jin, Xin, Luo, Hanmei, Chen, Peng
Format: Preprint
Published: 2026
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author Liu, Fangyue
Liu, Hua
Lyu, Xinyuan
Ai, Shuo
Liang, Hao
Chen, Lingpeng
Hu, Ziqian
Zha, Chong
Jin, Xin
Luo, Hanmei
Chen, Peng
author_facet Liu, Fangyue
Liu, Hua
Lyu, Xinyuan
Ai, Shuo
Liang, Hao
Chen, Lingpeng
Hu, Ziqian
Zha, Chong
Jin, Xin
Luo, Hanmei
Chen, Peng
contents LLM inference powers latency-critical production services nowadays. The bursty nature of inference traffic results in over-provisioning, which in turn leads to resource underutilization. While online-offline colocation promises to utilize idle capacity, broad production deployment must overcome two major challenges: (i) large online interference due to slow or frequent preemptions, and (ii) extensive frameworks and drivers modifications, to colocate different models and support preemptions. We present Valve, a production-friendly colocation system that jointly bounds preemption latency and preemption rate. Specifically, Valve enables sub-millisecond compute preemption at most once per online request, and rate-limited sub-layer memory reclamation. These guaranties are provided by a GPU runtime that combines channel-controlled compute isolation, page-fault-free memory reclamation, and dynamic memory reservation. Critically, Valve is practical to deploy, requiring one line of driver modification and 20 lines of framework patch. Deployed on 8,054 GPUs in production, Valve improves cluster utilization by 34.6%, which translates to a 2,170 GPU save. This efficiency gains is achieved with minimal online interference, incurring <5% TTFT increase and <2% TPOT increase across workloads.
format Preprint
id arxiv_https___arxiv_org_abs_2604_07874
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Valve: Production Online-Offline Inference Colocation with Jointly-Bounded Preemption Latency and Rate
Liu, Fangyue
Liu, Hua
Lyu, Xinyuan
Ai, Shuo
Liang, Hao
Chen, Lingpeng
Hu, Ziqian
Zha, Chong
Jin, Xin
Luo, Hanmei
Chen, Peng
Operating Systems
LLM inference powers latency-critical production services nowadays. The bursty nature of inference traffic results in over-provisioning, which in turn leads to resource underutilization. While online-offline colocation promises to utilize idle capacity, broad production deployment must overcome two major challenges: (i) large online interference due to slow or frequent preemptions, and (ii) extensive frameworks and drivers modifications, to colocate different models and support preemptions. We present Valve, a production-friendly colocation system that jointly bounds preemption latency and preemption rate. Specifically, Valve enables sub-millisecond compute preemption at most once per online request, and rate-limited sub-layer memory reclamation. These guaranties are provided by a GPU runtime that combines channel-controlled compute isolation, page-fault-free memory reclamation, and dynamic memory reservation. Critically, Valve is practical to deploy, requiring one line of driver modification and 20 lines of framework patch. Deployed on 8,054 GPUs in production, Valve improves cluster utilization by 34.6%, which translates to a 2,170 GPU save. This efficiency gains is achieved with minimal online interference, incurring <5% TTFT increase and <2% TPOT increase across workloads.
title Valve: Production Online-Offline Inference Colocation with Jointly-Bounded Preemption Latency and Rate
topic Operating Systems
url https://arxiv.org/abs/2604.07874