Accelerating Transformer-Based Monocular SLAM via Geometric Utility Scoring
Fuente:
arXiv
Saved in:
| Main Authors: | Xiong, Xinmiao, Liu, Bangya, Wang, Hao, Li, Dayou, Chen, Nuo, Feng, Andrew, Ding, Mingyu, Banerjee, Suman, Zhou, Yang, Fan, Zhiwen |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Learning Actionable Manipulation Recovery via Counterfactual Failure Synthesis
by: Li, Dayou, et al.
Published: (2026)
by: Li, Dayou, et al.
Published: (2026)
Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis
by: Li, Dayou, et al.
Published: (2026)
by: Li, Dayou, et al.
Published: (2026)
Embedding Semantic Risk into Distance Fields and CBFs for Online Monocular Safe Control
by: Zhang, Dawei, et al.
Published: (2026)
by: Zhang, Dawei, et al.
Published: (2026)
Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM
by: Zhang, Zicheng, et al.
Published: (2026)
by: Zhang, Zicheng, et al.
Published: (2026)
MonoSLAM: Robust Monocular SLAM with Global Structure Optimization
by: Jiang, Bingzheng, et al.
Published: (2025)
by: Jiang, Bingzheng, et al.
Published: (2025)
MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction
by: Cao, Zhihao, et al.
Published: (2026)
by: Cao, Zhihao, et al.
Published: (2026)
Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM
by: Hu, Yan Song, et al.
Published: (2024)
by: Hu, Yan Song, et al.
Published: (2024)
Privacy-Aware Sharing of Raw Spatial Sensor Data for Cooperative Perception
by: Liu, Bangya, et al.
Published: (2025)
by: Liu, Bangya, et al.
Published: (2025)
WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment
by: Wang, Kangxu, et al.
Published: (2026)
by: Wang, Kangxu, et al.
Published: (2026)
GGD-SLAM: Monocular 3DGS SLAM Powered by Generalizable Motion Model for Dynamic Environments
by: Liu, Yi, et al.
Published: (2026)
by: Liu, Yi, et al.
Published: (2026)
Multi-Agent Monocular Dense SLAM With 3D Reconstruction Priors
by: Zhou, Yuchen, et al.
Published: (2025)
by: Zhou, Yuchen, et al.
Published: (2025)
YGDD‐SLAM: Direct Geometric Constraint SLAM Based on Object Detection and Depth Image Segmentation
by: Peng Liao, et al.
Published: (2025)
by: Peng Liao, et al.
Published: (2025)
AIM-SLAM: Dense Monocular SLAM via Adaptive and Informative Multi-View Keyframe Prioritization with Foundation Model
by: Jeon, Jinwoo, et al.
Published: (2026)
by: Jeon, Jinwoo, et al.
Published: (2026)
DK-SLAM: Monocular Visual SLAM with Deep Keypoint Learning, Tracking and Loop-Closing
by: Qu, Hao, et al.
Published: (2024)
by: Qu, Hao, et al.
Published: (2024)
CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems
by: Cao, Zhihao, et al.
Published: (2026)
by: Cao, Zhihao, et al.
Published: (2026)
Active SLAM Utility Function Exploiting Path Entropy
by: Ahmed, Muhammad Farhan, et al.
Published: (2023)
by: Ahmed, Muhammad Farhan, et al.
Published: (2023)
SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Length
by: Liu, Bangya, et al.
Published: (2024)
by: Liu, Bangya, et al.
Published: (2024)
WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments
by: Zheng, Jianhao, et al.
Published: (2025)
by: Zheng, Jianhao, et al.
Published: (2025)
PAPL-SLAM: Principal Axis-Anchored Monocular Point-Line SLAM
by: Li, Guanghao, et al.
Published: (2024)
by: Li, Guanghao, et al.
Published: (2024)
GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats
by: Deng, Kai, et al.
Published: (2025)
by: Deng, Kai, et al.
Published: (2025)
UDGS-SLAM : UniDepth Assisted Gaussian Splatting for Monocular SLAM
by: Mansour, Mostafa, et al.
Published: (2024)
by: Mansour, Mostafa, et al.
Published: (2024)
EC3R-SLAM: Efficient and Consistent Monocular Dense SLAM with Feed-Forward 3D Reconstruction
by: Hu, Lingxiang, et al.
Published: (2025)
by: Hu, Lingxiang, et al.
Published: (2025)
MonoEM-GS: Monocular Expectation-Maximization Gaussian Splatting SLAM
by: Kruzhkov, Evgenii, et al.
Published: (2026)
by: Kruzhkov, Evgenii, et al.
Published: (2026)
GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow
by: Seo, Dong-Uk, et al.
Published: (2026)
by: Seo, Dong-Uk, et al.
Published: (2026)
Investigation of the Challenges of Underwater-Visual-Monocular-SLAM
by: Grimaldi, Michele, et al.
Published: (2023)
by: Grimaldi, Michele, et al.
Published: (2023)
NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting
by: Shan, Jiwei, et al.
Published: (2026)
by: Shan, Jiwei, et al.
Published: (2026)
coVoxSLAM: GPU Accelerated Globally Consistent Dense SLAM
by: Höss, Emiliano, et al.
Published: (2024)
by: Höss, Emiliano, et al.
Published: (2024)
VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes
by: Wu, Ke, et al.
Published: (2025)
by: Wu, Ke, et al.
Published: (2025)
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction
by: Zhang, Wei, et al.
Published: (2024)
by: Zhang, Wei, et al.
Published: (2024)
MonoSpheres: Large-Scale Monocular SLAM-Based UAV Exploration through Perception-Coupled Mapping and Planning
by: Musil, Tomáš, et al.
Published: (2025)
by: Musil, Tomáš, et al.
Published: (2025)
BodySLAM: A Generalized Monocular Visual SLAM Framework for Surgical Applications
by: Manni, G., et al.
Published: (2024)
by: Manni, G., et al.
Published: (2024)
MLINE-VINS: Robust Monocular Visual-Inertial SLAM With Flow Manhattan and Line Features
by: Ye, Chao, et al.
Published: (2025)
by: Ye, Chao, et al.
Published: (2025)
Score and Distribution Matching Policy: Advanced Accelerated Visuomotor Policies via Matched Distillation
by: Jia, Bofang, et al.
Published: (2024)
by: Jia, Bofang, et al.
Published: (2024)
MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction
by: Zhou, Heng, et al.
Published: (2024)
by: Zhou, Heng, et al.
Published: (2024)
Semantic SLAM with Rolling-Shutter Cameras and Low-Precision INS in Outdoor Environments
by: Zhang, Yuchen, et al.
Published: (2025)
by: Zhang, Yuchen, et al.
Published: (2025)
DyPho-SLAM : Real-time Photorealistic SLAM in Dynamic Environments
by: Liu, Yi, et al.
Published: (2025)
by: Liu, Yi, et al.
Published: (2025)
SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors
by: Li, Kunyi, et al.
Published: (2025)
by: Li, Kunyi, et al.
Published: (2025)
SLAM-Former: Putting SLAM into One Transformer
by: Yuan, Yijun, et al.
Published: (2025)
by: Yuan, Yijun, et al.
Published: (2025)
Benchmarking SLAM Algorithms in the Cloud: The SLAM Hive Benchmarking Suite
by: Liu, Xinzhe, et al.
Published: (2024)
by: Liu, Xinzhe, et al.
Published: (2024)
TurboMap: GPU-Accelerated Local Mapping for Visual SLAM
by: Hosseininejad, Parsa, et al.
Published: (2025)
by: Hosseininejad, Parsa, et al.
Published: (2025)
Similar Items
-
Learning Actionable Manipulation Recovery via Counterfactual Failure Synthesis
by: Li, Dayou, et al.
Published: (2026) -
Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis
by: Li, Dayou, et al.
Published: (2026) -
Embedding Semantic Risk into Distance Fields and CBFs for Online Monocular Safe Control
by: Zhang, Dawei, et al.
Published: (2026) -
Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM
by: Zhang, Zicheng, et al.
Published: (2026) -
MonoSLAM: Robust Monocular SLAM with Global Structure Optimization
by: Jiang, Bingzheng, et al.
Published: (2025)