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Main Authors: Wang, Zile, Liu, Zexiang, Li, Jiaxing, Huang, Kaichen, Xu, Baixin, Kang, Fei, An, Mengyin, Wang, Peiyu, Jiang, Biao, Wei, Yichen, Xietian, Yidan, Pei, Jiangbo, Hu, Liang, Jiang, Boyi, Xue, Hua, Wang, Zidong, Sun, Haofeng, Li, Wei, Ouyang, Wanli, He, Xianglong, Liu, Yang, Li, Yangguang, Zhou, Yahui
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2604.08995
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author Wang, Zile
Liu, Zexiang
Li, Jiaxing
Huang, Kaichen
Xu, Baixin
Kang, Fei
An, Mengyin
Wang, Peiyu
Jiang, Biao
Wei, Yichen
Xietian, Yidan
Pei, Jiangbo
Hu, Liang
Jiang, Boyi
Xue, Hua
Wang, Zidong
Sun, Haofeng
Li, Wei
Ouyang, Wanli
He, Xianglong
Liu, Yang
Li, Yangguang
Zhou, Yahui
author_facet Wang, Zile
Liu, Zexiang
Li, Jiaxing
Huang, Kaichen
Xu, Baixin
Kang, Fei
An, Mengyin
Wang, Peiyu
Jiang, Biao
Wei, Yichen
Xietian, Yidan
Pei, Jiangbo
Hu, Liang
Jiang, Boyi
Xue, Hua
Wang, Zidong
Sun, Haofeng
Li, Wei
Ouyang, Wanli
He, Xianglong
Liu, Yang
Li, Yangguang
Zhou, Yahui
contents With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a training framework for long-horizon consistency: by modeling prediction residuals and re-injecting imperfect generated frames during training, the base model learns self-correction; meanwhile, camera-aware memory retrieval and injection enable the base model to achieve long horizon spatiotemporal consistency. Third, we design a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder pruning, to achieve efficient real-time inference. Experimental results show that Matrix-Game 3.0 achieves up to 40 FPS real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequences. Scaling up to a 2x14B model further improves generation quality, dynamics, and generalization. Our approach provides a practical pathway toward industrial-scale deployable world models.
format Preprint
id arxiv_https___arxiv_org_abs_2604_08995
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Wang, Zile
Liu, Zexiang
Li, Jiaxing
Huang, Kaichen
Xu, Baixin
Kang, Fei
An, Mengyin
Wang, Peiyu
Jiang, Biao
Wei, Yichen
Xietian, Yidan
Pei, Jiangbo
Hu, Liang
Jiang, Boyi
Xue, Hua
Wang, Zidong
Sun, Haofeng
Li, Wei
Ouyang, Wanli
He, Xianglong
Liu, Yang
Li, Yangguang
Zhou, Yahui
Computer Vision and Pattern Recognition
With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a training framework for long-horizon consistency: by modeling prediction residuals and re-injecting imperfect generated frames during training, the base model learns self-correction; meanwhile, camera-aware memory retrieval and injection enable the base model to achieve long horizon spatiotemporal consistency. Third, we design a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder pruning, to achieve efficient real-time inference. Experimental results show that Matrix-Game 3.0 achieves up to 40 FPS real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequences. Scaling up to a 2x14B model further improves generation quality, dynamics, and generalization. Our approach provides a practical pathway toward industrial-scale deployable world models.
title Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.08995