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Autores principales: Rivière, Jean-Philippe, Malo, Roman, Grassi, Sarah Varlin, Prié, Yannick
Formato: Preprint
Publicado: 2026
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Acceso en línea:https://arxiv.org/abs/2604.09146
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author Rivière, Jean-Philippe
Malo, Roman
Grassi, Sarah Varlin
Prié, Yannick
author_facet Rivière, Jean-Philippe
Malo, Roman
Grassi, Sarah Varlin
Prié, Yannick
contents Occasionally, individuals immersed in a Virtual Reality (VR) environment may experience distractions that disrupt their sense of presence, a phenomenon referred to as a break in presence (BIP). Better understanding BIPs is crucial to designing VR applications that keep their users present. BIPs have been studied using a variety of methods, exploring their origins or trying to detect them from physiological or behavioral measurements. However, despite the importance of understanding how they are actually lived and managed by VR users, very few studies focused on their phenomenological characterization. We employed micro-phenomenology to collect the descriptions of BIPs experienced by users (n=14) of a height exposure VR application. We precisely modeled 57 BIP episodes, bringing to light a variety of experiences and behaviors. Four generic diachronic patterns of BIP episodes emerge: reflected-upon, discarded, self-preservation, and contradictory mediation BIPs. We discuss these in light of the PI/Psi model of presence, propose an awareness-based definition of BIPs, as well as three BIP-related design opportunities.
format Preprint
id arxiv_https___arxiv_org_abs_2604_09146
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle What's in a BIP? Exploring the Lived Experiences of Breaks In Presence
Rivière, Jean-Philippe
Malo, Roman
Grassi, Sarah Varlin
Prié, Yannick
Human-Computer Interaction
Occasionally, individuals immersed in a Virtual Reality (VR) environment may experience distractions that disrupt their sense of presence, a phenomenon referred to as a break in presence (BIP). Better understanding BIPs is crucial to designing VR applications that keep their users present. BIPs have been studied using a variety of methods, exploring their origins or trying to detect them from physiological or behavioral measurements. However, despite the importance of understanding how they are actually lived and managed by VR users, very few studies focused on their phenomenological characterization. We employed micro-phenomenology to collect the descriptions of BIPs experienced by users (n=14) of a height exposure VR application. We precisely modeled 57 BIP episodes, bringing to light a variety of experiences and behaviors. Four generic diachronic patterns of BIP episodes emerge: reflected-upon, discarded, self-preservation, and contradictory mediation BIPs. We discuss these in light of the PI/Psi model of presence, propose an awareness-based definition of BIPs, as well as three BIP-related design opportunities.
title What's in a BIP? Exploring the Lived Experiences of Breaks In Presence
topic Human-Computer Interaction
url https://arxiv.org/abs/2604.09146