BVH-Accelerated Ray Tracing for High-Frequency Electromagnetic Backscattering

Fuente: arXiv
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Autores principales: Pasquale, Marco, Hu, Andong, Pennati, Luca, Peng, Ivy, Markidis, Stefano
Formato: Preprint
Publicado: 2026
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author Pasquale, Marco
Hu, Andong
Pennati, Luca
Peng, Ivy
Markidis, Stefano
author_facet Pasquale, Marco
Hu, Andong
Pennati, Luca
Peng, Ivy
Markidis, Stefano
contents As computational complexity in electromagnetics increases with frequency, full-wave solvers become computationally infeasible for electrically large problems. To address this limitation, we present a shooting and bouncing rays (SBR) method for efficiently modeling electromagnetic backscattering of metallic objects in the high-frequency regime. The method couples multi-reflection geometrical-optics ray transport with a physical optics surface integral discretized over ray tubes. To reduce the massive ray-surface intersection search space, we use a bounding volume hierarchy (BVH) and organize the computation as a trace-integrate pipeline. The ray tracing generates hit data, and the physical optics integral is evaluated over valid intersections only. Numerical accuracy is controlled through an incident-ray sampling rule that mitigates phase aliasing in the discretized physical optics integration. The method is accelerated on NVIDIA and AMD GPUs and parallelized with MPI. We validate against analytical Mie solutions for a perfectly electrically conducting (PEC) sphere and demonstrate applicability to a complex aircraft geometry for monostatic radar cross-section prediction.
format Preprint
id arxiv_https___arxiv_org_abs_2604_09243
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle BVH-Accelerated Ray Tracing for High-Frequency Electromagnetic Backscattering
Pasquale, Marco
Hu, Andong
Pennati, Luca
Peng, Ivy
Markidis, Stefano
Computational Engineering, Finance, and Science
As computational complexity in electromagnetics increases with frequency, full-wave solvers become computationally infeasible for electrically large problems. To address this limitation, we present a shooting and bouncing rays (SBR) method for efficiently modeling electromagnetic backscattering of metallic objects in the high-frequency regime. The method couples multi-reflection geometrical-optics ray transport with a physical optics surface integral discretized over ray tubes. To reduce the massive ray-surface intersection search space, we use a bounding volume hierarchy (BVH) and organize the computation as a trace-integrate pipeline. The ray tracing generates hit data, and the physical optics integral is evaluated over valid intersections only. Numerical accuracy is controlled through an incident-ray sampling rule that mitigates phase aliasing in the discretized physical optics integration. The method is accelerated on NVIDIA and AMD GPUs and parallelized with MPI. We validate against analytical Mie solutions for a perfectly electrically conducting (PEC) sphere and demonstrate applicability to a complex aircraft geometry for monostatic radar cross-section prediction.
title BVH-Accelerated Ray Tracing for High-Frequency Electromagnetic Backscattering
topic Computational Engineering, Finance, and Science
url https://arxiv.org/abs/2604.09243