GeRM: A Generative Rendering Model From Physically Realistic to Photorealistic
Fuente:
arXiv
Guardado en:
| Autores principales: | Lu, Jiayuan, Xie, Rengan, Jin, Xuancheng, Wu, Zhizhen, Ye, Qi, Xie, Tian, Bao, Hujun, Huo, Rui Wang. Yuchi |
|---|---|
| Formato: | Preprint |
| Publicado: |
2026
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Fuse3D: Generating 3D Assets Controlled by Multi-Image Fusion
por: Jin, Xuancheng, et al.
Publicado: (2025)
por: Jin, Xuancheng, et al.
Publicado: (2025)
Holistic Inverse Rendering of Complex Facade via Aerial 3D Scanning
por: Xie, Zixuan, et al.
Publicado: (2023)
por: Xie, Zixuan, et al.
Publicado: (2023)
Neural Rendering and Its Hardware Acceleration: A Review
por: Yan, Xinkai, et al.
Publicado: (2024)
por: Yan, Xinkai, et al.
Publicado: (2024)
GeRM: A Generalist Robotic Model with Mixture-of-experts for Quadruped Robot
por: Song, Wenxuan, et al.
Publicado: (2024)
por: Song, Wenxuan, et al.
Publicado: (2024)
2L3: Lifting Imperfect Generated 2D Images into Accurate 3D
por: Chen, Yizheng, et al.
Publicado: (2024)
por: Chen, Yizheng, et al.
Publicado: (2024)
LDM: Large Tensorial SDF Model for Textured Mesh Generation
por: Xie, Rengan, et al.
Publicado: (2024)
por: Xie, Rengan, et al.
Publicado: (2024)
DISK: Differentiable Sparse Kernel Complex for Efficient Spatially-Variant Convolution
por: Wu, Zhizhen, et al.
Publicado: (2025)
por: Wu, Zhizhen, et al.
Publicado: (2025)
HR Human: Modeling Human Avatars with Triangular Mesh and High-Resolution Textures from Videos
por: Chen, Qifeng, et al.
Publicado: (2024)
por: Chen, Qifeng, et al.
Publicado: (2024)
LiDAR-GS:Real-time LiDAR Re-Simulation using Gaussian Splatting
por: Chen, Qifeng, et al.
Publicado: (2024)
por: Chen, Qifeng, et al.
Publicado: (2024)
LiDAR-GS++:Improving LiDAR Gaussian Reconstruction via Diffusion Priors
por: Chen, Qifeng, et al.
Publicado: (2025)
por: Chen, Qifeng, et al.
Publicado: (2025)
Bokehlicious: Photorealistic Bokeh Rendering with Controllable Apertures
por: Seizinger, Tim, et al.
Publicado: (2025)
por: Seizinger, Tim, et al.
Publicado: (2025)
Render-FM: A Foundation Model for Real-time Photorealistic Volumetric Rendering
por: Gao, Zhongpai, et al.
Publicado: (2025)
por: Gao, Zhongpai, et al.
Publicado: (2025)
Style-Aware Gloss Control for Generative Non-Photorealistic Rendering
por: Jimenez-Navarro, Santiago, et al.
Publicado: (2026)
por: Jimenez-Navarro, Santiago, et al.
Publicado: (2026)
EndoPBR: Material and Lighting Estimation for Photorealistic Surgical Simulations via Physically-based Rendering
por: Han, John J., et al.
Publicado: (2025)
por: Han, John J., et al.
Publicado: (2025)
Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling
por: Dai, Yuxin, et al.
Publicado: (2024)
por: Dai, Yuxin, et al.
Publicado: (2024)
RealMaster: Lifting Rendered Scenes into Photorealistic Video
por: Cohen-Bar, Dana, et al.
Publicado: (2026)
por: Cohen-Bar, Dana, et al.
Publicado: (2026)
Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering
por: Liang, Ruofan, et al.
Publicado: (2024)
por: Liang, Ruofan, et al.
Publicado: (2024)
From Architectural Sketch to Conceptual Representation: Using Structure-Aware Diffusion Model to Generate Renderings of School Buildings
por: Wang, Zhengyang, et al.
Publicado: (2025)
por: Wang, Zhengyang, et al.
Publicado: (2025)
Towards Photorealistic and Efficient Bokeh Rendering via Diffusion Framework
por: Shi, Linxiao, et al.
Publicado: (2026)
por: Shi, Linxiao, et al.
Publicado: (2026)
NPSim: Nighttime Photorealistic Simulation From Daytime Images With Monocular Inverse Rendering and Ray Tracing
por: Zhang, Shutong
Publicado: (2025)
por: Zhang, Shutong
Publicado: (2025)
MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
por: Zhang, Shangzan, et al.
Publicado: (2024)
por: Zhang, Shangzan, et al.
Publicado: (2024)
Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation
por: Zhu, Yixin, et al.
Publicado: (2026)
por: Zhu, Yixin, et al.
Publicado: (2026)
LightCity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction under Multi-illumination Conditions
por: Wang, Jingjing, et al.
Publicado: (2026)
por: Wang, Jingjing, et al.
Publicado: (2026)
PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization
por: Shen, Yezhi, et al.
Publicado: (2025)
por: Shen, Yezhi, et al.
Publicado: (2025)
PFAvatar: Pose-Fusion 3D Personalized Avatar Reconstruction from Real-World Outfit-of-the-Day Photos
por: Xi, Dianbing, et al.
Publicado: (2025)
por: Xi, Dianbing, et al.
Publicado: (2025)
LongVideo-R1: Smart Navigation for Low-cost Long Video Understanding
por: Qiu, Jihao, et al.
Publicado: (2026)
por: Qiu, Jihao, et al.
Publicado: (2026)
Reflections Unlock: Geometry-Aware Reflection Disentanglement in 3D Gaussian Splatting for Photorealistic Scenes Rendering
por: Song, Jiayi, et al.
Publicado: (2025)
por: Song, Jiayi, et al.
Publicado: (2025)
UNDREAM: Bridging Differentiable Rendering and Photorealistic Simulation for End-to-end Adversarial Attacks
por: Phute, Mansi, et al.
Publicado: (2025)
por: Phute, Mansi, et al.
Publicado: (2025)
CAD2Render: A Modular Toolkit for GPU-accelerated Photorealistic Synthetic Data Generation for the Manufacturing Industry
por: Moonen, Steven, et al.
Publicado: (2022)
por: Moonen, Steven, et al.
Publicado: (2022)
Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
por: Yang, Zeyu, et al.
Publicado: (2023)
por: Yang, Zeyu, et al.
Publicado: (2023)
Contrastive Learning for Implicit Social Factors in Social Media Popularity Prediction
por: Zhang, Zhizhen, et al.
Publicado: (2024)
por: Zhang, Zhizhen, et al.
Publicado: (2024)
TC-Light: Temporally Coherent Generative Rendering for Realistic World Transfer
por: Liu, Yang, et al.
Publicado: (2025)
por: Liu, Yang, et al.
Publicado: (2025)
Hyper-Realist Rendering: A Theoretical Framework
por: Akleman, Ergun, et al.
Publicado: (2024)
por: Akleman, Ergun, et al.
Publicado: (2024)
A Communication-Efficient and Differentially-Private Distributed Generalized Nash Equilibrium Seeking Algorithm for Aggregative Games
por: Zhao, Wenqing, et al.
Publicado: (2025)
por: Zhao, Wenqing, et al.
Publicado: (2025)
EnvGS: Modeling View-Dependent Appearance with Environment Gaussian
por: Xie, Tao, et al.
Publicado: (2024)
por: Xie, Tao, et al.
Publicado: (2024)
OpenSlot: Mixed Open-Set Recognition with Object-Centric Learning
por: Yin, Xu, et al.
Publicado: (2024)
por: Yin, Xu, et al.
Publicado: (2024)
Instant Photorealistic Neural Radiance Fields Stylization
por: Li, Shaoxu, et al.
Publicado: (2023)
por: Li, Shaoxu, et al.
Publicado: (2023)
GS-LIVM: Real-Time Photo-Realistic LiDAR-Inertial-Visual Mapping with Gaussian Splatting
por: Xie, Yusen, et al.
Publicado: (2024)
por: Xie, Yusen, et al.
Publicado: (2024)
SMRABooth: Subject and Motion Representation Alignment for Customized Video Generation
por: Xu, Xuancheng, et al.
Publicado: (2025)
por: Xu, Xuancheng, et al.
Publicado: (2025)
DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Rendering
por: Gao, Zhongpai, et al.
Publicado: (2024)
por: Gao, Zhongpai, et al.
Publicado: (2024)
Ejemplares similares
-
Fuse3D: Generating 3D Assets Controlled by Multi-Image Fusion
por: Jin, Xuancheng, et al.
Publicado: (2025) -
Holistic Inverse Rendering of Complex Facade via Aerial 3D Scanning
por: Xie, Zixuan, et al.
Publicado: (2023) -
Neural Rendering and Its Hardware Acceleration: A Review
por: Yan, Xinkai, et al.
Publicado: (2024) -
GeRM: A Generalist Robotic Model with Mixture-of-experts for Quadruped Robot
por: Song, Wenxuan, et al.
Publicado: (2024) -
2L3: Lifting Imperfect Generated 2D Images into Accurate 3D
por: Chen, Yizheng, et al.
Publicado: (2024)