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Main Authors: Rummel, Nicholas, Jensen, Tyler, Becker, Stephen, Corona, Eduardo
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2604.10089
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author Rummel, Nicholas
Jensen, Tyler
Becker, Stephen
Corona, Eduardo
author_facet Rummel, Nicholas
Jensen, Tyler
Becker, Stephen
Corona, Eduardo
contents Direct numerical simulation of dense rigid body suspensions poses significant computational challenges. A popular approach to resolve collisions necessitates solving a linear complementary problem (LCP) per time step. Each matrix vector product (MVP) inside the LCP requires solving an expensive partial differential equation. In this work, we show the LCP can be solved efficiently, often in only three to four MVPs. Specifically, we develop a custom monofidelity proximal quasi-Newton (Mono-PQN) method and a bi-fidelity variant (Bi-PQN). Our approach is validated through an application to representative systems of dense Stokesian Janus particles. Notably, in contact resolution our Mono-PQN and Bi-PQN achieve $\approx 1.5 \times$ and $> 2 \times$ speed up respectively against a competitive baseline, with the latter method displaying robust, problem-size-independent convergence. For our largest simulation involving $216$ particles, our Bi-PQN cut total simulation runtime to five days, as compared to the eight days required by the prior state-of-the-art method.
format Preprint
id arxiv_https___arxiv_org_abs_2604_10089
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle A Bifidelity Proximal Quasi-Newton Method for Dense Rigid Body Suspension Collision Resolution
Rummel, Nicholas
Jensen, Tyler
Becker, Stephen
Corona, Eduardo
Optimization and Control
Direct numerical simulation of dense rigid body suspensions poses significant computational challenges. A popular approach to resolve collisions necessitates solving a linear complementary problem (LCP) per time step. Each matrix vector product (MVP) inside the LCP requires solving an expensive partial differential equation. In this work, we show the LCP can be solved efficiently, often in only three to four MVPs. Specifically, we develop a custom monofidelity proximal quasi-Newton (Mono-PQN) method and a bi-fidelity variant (Bi-PQN). Our approach is validated through an application to representative systems of dense Stokesian Janus particles. Notably, in contact resolution our Mono-PQN and Bi-PQN achieve $\approx 1.5 \times$ and $> 2 \times$ speed up respectively against a competitive baseline, with the latter method displaying robust, problem-size-independent convergence. For our largest simulation involving $216$ particles, our Bi-PQN cut total simulation runtime to five days, as compared to the eight days required by the prior state-of-the-art method.
title A Bifidelity Proximal Quasi-Newton Method for Dense Rigid Body Suspension Collision Resolution
topic Optimization and Control
url https://arxiv.org/abs/2604.10089