EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates

Fuente: arXiv
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Hauptverfasser: Peng, Weikun, Iliash, Denys, Savva, Manolis
Format: Preprint
Veröffentlicht: 2026
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author Peng, Weikun
Iliash, Denys
Savva, Manolis
author_facet Peng, Weikun
Iliash, Denys
Savva, Manolis
contents We present EgoFun3D, a coordinated task formulation, dataset, and benchmark for modeling interactive 3D objects from egocentric videos. Interactive objects are of high interest for embodied AI but scarce, making modeling from readily available real-world videos valuable. Our task focuses on obtaining simulation-ready interactive 3D objects from egocentric video input. While prior work largely focuses on articulations, we capture general cross-part functional mappings (e.g., rotation of stove knob controls stove burner temperature) through function templates, a structured computational representation. Function templates enable precise evaluation and direct compilation into executable code across simulation platforms. To enable comprehensive benchmarking, we introduce a dataset of 271 egocentric videos featuring challenging real-world interactions with paired 3D geometry, segmentation over 2D and 3D, articulation and function template annotations. To tackle the task, we propose a 4-stage pipeline consisting of: 2D part segmentation, reconstruction, articulation estimation, and function template inference. Comprehensive benchmarking shows that the task is challenging for off-the-shelf methods, highlighting avenues for future work.
format Preprint
id arxiv_https___arxiv_org_abs_2604_11038
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates
Peng, Weikun
Iliash, Denys
Savva, Manolis
Computer Vision and Pattern Recognition
We present EgoFun3D, a coordinated task formulation, dataset, and benchmark for modeling interactive 3D objects from egocentric videos. Interactive objects are of high interest for embodied AI but scarce, making modeling from readily available real-world videos valuable. Our task focuses on obtaining simulation-ready interactive 3D objects from egocentric video input. While prior work largely focuses on articulations, we capture general cross-part functional mappings (e.g., rotation of stove knob controls stove burner temperature) through function templates, a structured computational representation. Function templates enable precise evaluation and direct compilation into executable code across simulation platforms. To enable comprehensive benchmarking, we introduce a dataset of 271 egocentric videos featuring challenging real-world interactions with paired 3D geometry, segmentation over 2D and 3D, articulation and function template annotations. To tackle the task, we propose a 4-stage pipeline consisting of: 2D part segmentation, reconstruction, articulation estimation, and function template inference. Comprehensive benchmarking shows that the task is challenging for off-the-shelf methods, highlighting avenues for future work.
title EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.11038