3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis

Fuente: arXiv
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Autores principales: Schulz, Stefan, Edelstein, Fernando, Dröge, Hannah, Hullin, Matthias B., Plack, Markus
Formato: Preprint
Publicado: 2026
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author Schulz, Stefan
Edelstein, Fernando
Dröge, Hannah
Hullin, Matthias B.
Plack, Markus
author_facet Schulz, Stefan
Edelstein, Fernando
Dröge, Hannah
Hullin, Matthias B.
Plack, Markus
contents Real-time free-viewpoint rendering requires balancing multi-camera redundancy with the latency constraints of interactive applications. We address this challenge by combining lightweight geometry with learning and propose 3DTV, a feedforward network for real-time sparse-view interpolation. A Delaunay-based triplet selection ensures angular coverage for each target view. Building on this, we introduce a pose-aware depth module that estimates a coarse-to-fine depth pyramid, enabling efficient feature reprojection and occlusion-aware blending. Unlike methods that require scene-specific optimization, 3DTV runs feedforward without retraining, making it practical for AR/VR, telepresence, and interactive applications. Our experiments on challenging multi-view video datasets demonstrate that 3DTV consistently achieves a strong balance of quality and efficiency, outperforming recent real-time novel-view baselines. Crucially, 3DTV avoids explicit proxies, enabling robust rendering across diverse scenes. This makes it a practical solution for low-latency multi-view streaming and interactive rendering. Project Page: https://stefanmschulz.github.io/3DTV_webpage/
format Preprint
id arxiv_https___arxiv_org_abs_2604_11211
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle 3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis
Schulz, Stefan
Edelstein, Fernando
Dröge, Hannah
Hullin, Matthias B.
Plack, Markus
Computer Vision and Pattern Recognition
Machine Learning
Multimedia
Real-time free-viewpoint rendering requires balancing multi-camera redundancy with the latency constraints of interactive applications. We address this challenge by combining lightweight geometry with learning and propose 3DTV, a feedforward network for real-time sparse-view interpolation. A Delaunay-based triplet selection ensures angular coverage for each target view. Building on this, we introduce a pose-aware depth module that estimates a coarse-to-fine depth pyramid, enabling efficient feature reprojection and occlusion-aware blending. Unlike methods that require scene-specific optimization, 3DTV runs feedforward without retraining, making it practical for AR/VR, telepresence, and interactive applications. Our experiments on challenging multi-view video datasets demonstrate that 3DTV consistently achieves a strong balance of quality and efficiency, outperforming recent real-time novel-view baselines. Crucially, 3DTV avoids explicit proxies, enabling robust rendering across diverse scenes. This makes it a practical solution for low-latency multi-view streaming and interactive rendering. Project Page: https://stefanmschulz.github.io/3DTV_webpage/
title 3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis
topic Computer Vision and Pattern Recognition
Machine Learning
Multimedia
url https://arxiv.org/abs/2604.11211