Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale

Fuente: arXiv
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Autores principales: Wei, Dongxu, Xu, Qi, Li, Zhiqi, Zhou, Hangning, Qiu, Cong, Qin, Hailong, Yang, Mu, Cui, Zhaopeng, Liu, Peidong
Formato: Preprint
Publicado: 2026
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author Wei, Dongxu
Xu, Qi
Li, Zhiqi
Zhou, Hangning
Qiu, Cong
Qin, Hailong
Yang, Mu
Cui, Zhaopeng
Liu, Peidong
author_facet Wei, Dongxu
Xu, Qi
Li, Zhiqi
Zhou, Hangning
Qiu, Cong
Qin, Hailong
Yang, Mu
Cui, Zhaopeng
Liu, Peidong
contents 3D scene generation has long been dominated by 2D multi-view or video diffusion models. This is due not only to the lack of scene-level 3D latent representation, but also to the fact that most scene-level 3D visual data exists in the form of multi-view images or videos, which are naturally compatible with 2D diffusion architectures. Typically, these 2D-based approaches degrade 3D spatial extrapolation to 2D temporal extension, which introduces two fundamental issues: (i) representing 3D scenes via 2D views leads to significant representation redundancy, and (ii) latent space rooted in 2D inherently limits the spatial consistency of the generated 3D scenes. In this paper, we propose, for the first time, to perform 3D scene generation directly within an implicit 3D latent space to address these limitations. First, we repurpose frozen 2D representation encoders to construct our 3D Representation Autoencoder (3DRAE), which grounds view-coupled 2D semantic representations into a view-decoupled 3D latent representation. This enables representing 3D scenes observed from arbitrary numbers of views--at any resolution and aspect ratio--with fixed complexity and rich semantics. Then we introduce 3D Diffusion Transformer (3DDiT), which performs diffusion modeling in this 3D latent space, achieving remarkably efficient and spatially consistent 3D scene generation while supporting diverse conditioning configurations. Moreover, since our approach directly generates a 3D scene representation, it can be decoded to images and optional point maps along arbitrary camera trajectories without requiring per-trajectory diffusion sampling pass, which is common in 2D-based approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2604_11331
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale
Wei, Dongxu
Xu, Qi
Li, Zhiqi
Zhou, Hangning
Qiu, Cong
Qin, Hailong
Yang, Mu
Cui, Zhaopeng
Liu, Peidong
Computer Vision and Pattern Recognition
Computational Geometry
3D scene generation has long been dominated by 2D multi-view or video diffusion models. This is due not only to the lack of scene-level 3D latent representation, but also to the fact that most scene-level 3D visual data exists in the form of multi-view images or videos, which are naturally compatible with 2D diffusion architectures. Typically, these 2D-based approaches degrade 3D spatial extrapolation to 2D temporal extension, which introduces two fundamental issues: (i) representing 3D scenes via 2D views leads to significant representation redundancy, and (ii) latent space rooted in 2D inherently limits the spatial consistency of the generated 3D scenes. In this paper, we propose, for the first time, to perform 3D scene generation directly within an implicit 3D latent space to address these limitations. First, we repurpose frozen 2D representation encoders to construct our 3D Representation Autoencoder (3DRAE), which grounds view-coupled 2D semantic representations into a view-decoupled 3D latent representation. This enables representing 3D scenes observed from arbitrary numbers of views--at any resolution and aspect ratio--with fixed complexity and rich semantics. Then we introduce 3D Diffusion Transformer (3DDiT), which performs diffusion modeling in this 3D latent space, achieving remarkably efficient and spatially consistent 3D scene generation while supporting diverse conditioning configurations. Moreover, since our approach directly generates a 3D scene representation, it can be decoded to images and optional point maps along arbitrary camera trajectories without requiring per-trajectory diffusion sampling pass, which is common in 2D-based approaches.
title Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale
topic Computer Vision and Pattern Recognition
Computational Geometry
url https://arxiv.org/abs/2604.11331