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Autores principales: Seo, Kangmin, Lee, MinKyu, Kim, Tae-Young, Lee, ByeongCheol, An, JoonSeoung, Heo, Jae-Pil
Formato: Preprint
Publicado: 2026
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Acceso en línea:https://arxiv.org/abs/2604.12580
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author Seo, Kangmin
Lee, MinKyu
Kim, Tae-Young
Lee, ByeongCheol
An, JoonSeoung
Heo, Jae-Pil
author_facet Seo, Kangmin
Lee, MinKyu
Kim, Tae-Young
Lee, ByeongCheol
An, JoonSeoung
Heo, Jae-Pil
contents Recent advances in 3D Gaussian Splatting (3DGS) have enabled impressive real-time photorealistic rendering. However, conventional training pipelines inherently assume full multi-view consistency among input images, which makes them sensitive to distractors that violate this assumption and cause visual artifacts. In this work, we revisit an underexplored aspect of 3DGS: its inherent ability to suppress inconsistent signals. Building on this insight, we propose PDF-GS (Progressive Distractor Filtering for Robust 3D Gaussian Splatting), a framework that amplifies this self-filtering property through a progressive multi-phase optimization. The progressive filtering phases gradually remove distractors by exploiting discrepancy cues, while the following reconstruction phase restores fine-grained, view-consistent details from the purified Gaussian representation. Through this iterative refinement, PDF-GS achieves robust, high-fidelity, and distractor-free reconstructions, consistently outperforming baselines across diverse datasets and challenging real-world conditions. Moreover, our approach is lightweight and easily adaptable to existing 3DGS frameworks, requiring no architectural changes or additional inference overhead, leading to a new state-of-the-art performance. The code is publicly available at https://github.com/kangrnin/PDF-GS.
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publishDate 2026
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spellingShingle PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting
Seo, Kangmin
Lee, MinKyu
Kim, Tae-Young
Lee, ByeongCheol
An, JoonSeoung
Heo, Jae-Pil
Computer Vision and Pattern Recognition
Recent advances in 3D Gaussian Splatting (3DGS) have enabled impressive real-time photorealistic rendering. However, conventional training pipelines inherently assume full multi-view consistency among input images, which makes them sensitive to distractors that violate this assumption and cause visual artifacts. In this work, we revisit an underexplored aspect of 3DGS: its inherent ability to suppress inconsistent signals. Building on this insight, we propose PDF-GS (Progressive Distractor Filtering for Robust 3D Gaussian Splatting), a framework that amplifies this self-filtering property through a progressive multi-phase optimization. The progressive filtering phases gradually remove distractors by exploiting discrepancy cues, while the following reconstruction phase restores fine-grained, view-consistent details from the purified Gaussian representation. Through this iterative refinement, PDF-GS achieves robust, high-fidelity, and distractor-free reconstructions, consistently outperforming baselines across diverse datasets and challenging real-world conditions. Moreover, our approach is lightweight and easily adaptable to existing 3DGS frameworks, requiring no architectural changes or additional inference overhead, leading to a new state-of-the-art performance. The code is publicly available at https://github.com/kangrnin/PDF-GS.
title PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.12580