A Comparison of Reinforcement Learning and Optimal Control Methods for Path Planning

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Le, Qiang, Yang, Yaguang, Weintraub, Isaac E.
Format: Preprint
Published: 2026
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866910128817569792
author Le, Qiang
Yang, Yaguang
Weintraub, Isaac E.
author_facet Le, Qiang
Yang, Yaguang
Weintraub, Isaac E.
contents Path-planning for autonomous vehicles in threat-laden environments is a fundamental challenge. While traditional optimal control methods can find ideal paths, the computational time is often too slow for real-time decision-making. To solve this challenge, we propose a method based on Deep Deterministic Policy Gradient (DDPG) and model the threat as a simple, circular `no-go' zone. A mission failure is claimed if the vehicle enters this `no-go' zone at any time or does not reach a neighborhood of the destination. The DDPG agent is trained to learn a direct mapping from its current state (position and velocity) to a series of feasible actions that guide the agent to safely reach its goal. A reward function and two neural networks, critic and actor, are used to describe the environment and guide the control efforts. The DDPG trains the agent to find the largest possible set of starting points (``feasible set'') wherein a safe path to the goal is guaranteed. This provides critical information for mission planning, showing beforehand whether a task is achievable from a given starting point, assisting pre-mission planning activities. The approach is validated in simulation. A comparison between the DDPG method and a traditional optimal control (pseudo-spectral) method is carried out. The results show that the learning-based agent may produce effective paths while being significantly faster, making it a better fit for real-time applications. However, there are areas (``infeasible set'') where the DDPG agent cannot find paths to the destination, and the paths in the feasible set may not be optimal. These preliminary results guide our future research: (1) improve the reward function to enlarge the DDPG feasible set, (2) examine the feasible set obtained by the pseudo-spectral method, and (3) investigate the arc-search IPM method for the path planning problem.
format Preprint
id arxiv_https___arxiv_org_abs_2604_12628
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle A Comparison of Reinforcement Learning and Optimal Control Methods for Path Planning
Le, Qiang
Yang, Yaguang
Weintraub, Isaac E.
Optimization and Control
Robotics
Path-planning for autonomous vehicles in threat-laden environments is a fundamental challenge. While traditional optimal control methods can find ideal paths, the computational time is often too slow for real-time decision-making. To solve this challenge, we propose a method based on Deep Deterministic Policy Gradient (DDPG) and model the threat as a simple, circular `no-go' zone. A mission failure is claimed if the vehicle enters this `no-go' zone at any time or does not reach a neighborhood of the destination. The DDPG agent is trained to learn a direct mapping from its current state (position and velocity) to a series of feasible actions that guide the agent to safely reach its goal. A reward function and two neural networks, critic and actor, are used to describe the environment and guide the control efforts. The DDPG trains the agent to find the largest possible set of starting points (``feasible set'') wherein a safe path to the goal is guaranteed. This provides critical information for mission planning, showing beforehand whether a task is achievable from a given starting point, assisting pre-mission planning activities. The approach is validated in simulation. A comparison between the DDPG method and a traditional optimal control (pseudo-spectral) method is carried out. The results show that the learning-based agent may produce effective paths while being significantly faster, making it a better fit for real-time applications. However, there are areas (``infeasible set'') where the DDPG agent cannot find paths to the destination, and the paths in the feasible set may not be optimal. These preliminary results guide our future research: (1) improve the reward function to enlarge the DDPG feasible set, (2) examine the feasible set obtained by the pseudo-spectral method, and (3) investigate the arc-search IPM method for the path planning problem.
title A Comparison of Reinforcement Learning and Optimal Control Methods for Path Planning
topic Optimization and Control
Robotics
url https://arxiv.org/abs/2604.12628